Can't wait to hear this guy's take on the CCP and Best Korea.
zifnab25
I would say you can lie about anything your employer isn't going to bother to check. But those items aren't what you really want to highlight anyway.
I dropped out of college my senior year and fucked around for a few months. Ended up getting a job at a small IT firm, after shopping my resume with "4 years at University" and then a list of my more notable classes.
But I also spent six months volunteering at an adult literacy non-profit and some time campaigning for a city councilman. These were the people I put as contacts on my resume, and they were the ones who gave me the glowing reviews that got me an entry level mediocre job.
When I changed jobs five years later, I'd gone back and finished my degree. I put '06 as my graduation date, because I didn't want to explain the gulf between when I started and finished. But, again, the thing that really sold me was testimonial from a few ex-coworkers and the "5 years experience" they could easily verify.
Lie about whatever will get you into that first interview, but make sure you've got something shiny you can show off that's real. That (plus looking professional and savvy at the actual face-to-face) is what ultimately gets you an offer.
A second Path of Exile has struck the Steam store.
Thatcher fans maulding when faced with World's Largest Public Toilet title coming under such a threat
It pains me to see POC representation only at the point when it’s pretty clear Disney have absolutely checked out of doing any good work anymore.
If anything, including POC representation is the only thing that's keeping the franchise alive, as it forces them to source art and culture from beyond the six Bavarian townships responsible for 90% of their content before The Lion King. Encanto was another really sold film, in no small part because of how heavily they cribbed from culture outside the Western European mainstream.
I think it’s more of a personal taste thing rather than those movies being worse than any other cgi Disney movie.
Frozen felt very "D&D nerds take over the studio", with lots of story beats and visual elements that just looked like it came out of a TTRPG. I liked it in large part because it subverted a bunch of the traditional Disney tropes. The conflict was between protagonists, with the villain having a very secondary role. There was lots of drama built around simply surviving the elements, rather than punching monsters. And the conclusion was that classic "Waking the Princess with a Kiss" trope wholly inverted into sibling affection, which really warmed my heart.
Onward got me for similar reasons. A bunch of classic Disney elements subverted into a very sweet story.
But Disney isn't doing anything particularly daring. Plenty of studios have been making movies like this for as long as I've been alive.
This is a western misinterpretation of the Holy Koran. Henry Kissinger is actually in the Seventh Layer of Jahannam, where he will be held apart from other people in the cold and empty abyss until the Day of Judgement.
This is a country that couldn't find the votes to pass the Emmett Till Antilynching Act until 2022. Antilynching laws have been up and down before Congress for over a century, and it should not surprise you to hear that this bill is about as watered down as legislatures could make it.
North Korea is the Hermit Kingdom like Alcatraz was a hermit island.
old school Disney genuinely did innovate and pioneer new techniques for filming animated cells that when paired with the distinct Disney style of art and animation did make a unique and honestly pretty beautiful style.
Fair enough. Although, I'm more thinking of the character modeling and background art, which tends toward basic when compared to the old Rankin/Bass cinematic style, Miyazaki films, Lucas/Spielberg, or even Hanna Barbara. The fluid animation technique is notable, but the underlying artwork tends to be much simpler and more geometric.
Modern Disney is garbage
Idk. You could say a lot of the same things about how Disney has deployed CGI and other digital editing techniques. Moana and Frozen were both visually gripping. But its clear why the acquired Pixar. They really like their nude, smooth models. Very minimalist.
I mean how much queer subtext is in OG Disney?
I don't know how much of it was subtext and how much of it was simply the mapping of certain classic characters (particularly villains) onto historical figures who also happened to be queer. If Divine hadn't been a queer icon, would she have still made a brilliant physical and performative model for an operatic octopus woman? Absolutely. In the same way, they had a jazzy crab person sound iconically Jamaican, not because they were making some veiled comment about the origins of popular music in America but because they were likely listening to a lot of popular music and fixating on these signals when designing the character.
This has much more to do with queer people and poc being at the forefront of American culture than Disney subtly insinuating LGBTQ themes into their media. It is an impression left on the Disney creative staff, not an impression they intended to make on others.
Stop pissing on your writers and maybe they won't deliver such sloppy lazy uninspired writing.
The original formula for the Disney franchise was to reimagine these short, pithy morality tales familiar to the Boomers as feature-length musicals. The writing wasn't particularly inspired. The art wasn't particularly original. But the time and labor invested in these projects was substantial, and that produced a piece of media that was far more polished and engaging than the more-cheaply and quickly churned out media of their rivals.
We have no obligation to make history. We have no obligation to make art. We have no obligation to make a statement. To make money is our only objective.
~ Michael Eisner, in 1982, two years before taking over the company as CEO and running it for two decades
Its survived much worse.
https://en.wikipedia.org/wiki/Video_game_crash_of_1983
PC games went into decline during the 2000s. And I'm sure COVID is paying it forward into the franchises thanks to all the delays and consolidations. They're all happening for similar reasons - excess consolidation in the AAA market, lots of really crappy knock-offs filling up the retail space, and the model for the industry being incompatible with the popular demand among players.
Just look at Blizzard, a studio that made its bones on RTS in the early 90s. They haven't released an RTS in over 13 years. Bioware, a studio that pioneered third-person TTRPG-style adventure games, has lost all sense of direction with its foray into MMOs and eroded by staff turnover. Now Larian is eating their lunch on the very title that put them on the map. And then you've got EA, which has been devouring and destroying studios since the early-90s (RIP Origins, you'll always have a special place in my heart).
There's still plenty of demand for video games, and anyone who tells you otherwise is lying. But we've been in a quality tailspin since at least the mid-'10s. Enshitifcation has taken its toll.