xcjs

joined 2 years ago
[–] xcjs@programming.dev 2 points 1 year ago (1 children)

It's just a different use case to create a single-file large language model engine that automatically chooses the "best" parameters to run under. It uses llama.cpp under the hood.

The intent is to make it as easy as double clicking a binary to get up and running.

[–] xcjs@programming.dev 1 points 1 year ago* (last edited 1 year ago)

I would buy this argument if the US had any effective consumer privacy laws in the first place and Byte Dance was flagrantly ignoring them.

The issue of course is that the US doesn't want to cripple their own social media companies by passing laws that everyone has to follow in the first place.

[–] xcjs@programming.dev 1 points 1 year ago (2 children)

I agree with this, especially because this hasn't pushed any discussion forward about federal level consumer privacy laws in the United States.

[–] xcjs@programming.dev 1 points 1 year ago

Thank you! I was struggling to remember the proposal name.

[–] xcjs@programming.dev 8 points 1 year ago (2 children)

Google was working on a feature that would do just that, but I can't recall the name of it.

They backed down for now due to public outcry, but I expect they're just biding their time.

[–] xcjs@programming.dev 9 points 1 year ago (1 children)

Not with this announcement, but it was.

[–] xcjs@programming.dev 2 points 1 year ago

It depends on the model you run. Mistral, Gemma, or Phi are great for a majority of devices, even with CPU or integrated graphics inference.

[–] xcjs@programming.dev 5 points 1 year ago* (last edited 1 year ago) (3 children)

Show me a music store I can purchase music from on my phone through an app, and I'll purchase it.

[–] xcjs@programming.dev 2 points 1 year ago

I'm also going to push forward Tilda, which has been my preferred one for a while due to how minimal the UI is.

[–] xcjs@programming.dev 1 points 1 year ago (1 children)

Pixel Experience is unfortunately dead now. 🙁

[–] xcjs@programming.dev 2 points 1 year ago

Yeah - the operating system (or perhaps the display hardware itself, not sure) has to stretch each software pixel to a fractional amount of larger hardware pixels. In the case of upscaling 720p to 1080p, each 720p software pixel has to stretch to 1.33 hardware pixels. This forces blending to occur, which makes the image less sharp.

The worst part of this in my opinion is reading text.

[–] xcjs@programming.dev 1 points 1 year ago (2 children)

You also lose integer scaling if you need to run a game at common resolutions below 1080p. (720p/800p, etc.)

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