Did they ever open up Civ VI's code the way they did for IV and V? Prior to VII coming out, they hadn't left any way for modders to do the kind of deep dive total conversion mods which happened with the older games.
Harry never got promoted because the writers never figured out how to evolve his function on the show.
This one is a bit of a copout, because Kim's official role as the ship's operations officer would absolutely have been appropriate for a higher ranking officer. It's the same job Data held as a Lieutenant Commander on the Enterprise; if anything, the strange bit is that it was given to a green ensign in the first place.
Ultimately, the real explanation is a much sillier bit of bad writing. According to Garret Wang, quoted here:
Kim was probed, beaten, tortured and held the distinction of being the first Voyager crew member to die and come back to life. What more does a guy have to do to get promoted to Lieutenant for frak’s sake? To add further insult to injury, other crew members such as Tuvok (Russ) and Paris were being promoted, demoted and then re- promoted throughout the seven-year run of Voyager.
I’m not trying to be negative here; just saying it like it is. During the fourth season, I called writer/producer Brannon Braga and asked him why my character hadn’t received a promotion yet. His response? “Well, somebody’s gotta be the ensign.” Geez, thanks. Thanks for nothing.
Why it was important that "somebody’s gotta be the ensign" is a mystery to me.
I've been running steam on an unsupported OS (osx 10.13.6) for almost a year and a half now, and the only issue is a banner at the stop claiming that steam will stop working in 0 days.
I don't remember what if anything I did to make this happen, but I've had no trouble buying, downloading, or playing games in that time.
Lemmy does not currently have an equivalent to Modmail where a moderation team can all send or receive messages.
Brighter lights
I'll stand by the position that the Enterprise augment virus arc was an error, and the "explanation" for Klingon ridges is the same one you should use for the bridge of the Enterprise looking like it was cobbled together from plywood and plastic beads. This issue was best left to Worf's lampshade in DS9 Trials & Tribleations.
It's really interesting which visual differences humans will accept unthinkingly and which we will demand answers for. The Klingon ridges thing comes up constantly, but I have yet to see anyone earnestly ask why all the characters in Lower Decks have huge eyes and unnaturally uniform coloration, or why hand phaser beams in TOS go so much more slowly than later phasers and why everyone agrees to stay really still while they are being fired.
Reading the caption before seeing the image definitely weakened today's comics for me.
Captions of Far Side comics are often effectively punchlines, clarifying whatever weirdness was drawn in the comic. Reading the words and then seeing the image feels disjointed, and loses a lot of the "punch."
It's because citrus at high concentrations kills earthworms. Citrus in compost in normal quantities relative to other compostables seems to be fine, but you shouldn't be trying to compost a huge pile of just pulp and orange peels in your back yard.
As for why this worked here, I'm sure there are a whole lot of things that aren't earthworms living in a formerly rainforested spot in Costa Rica which can break that stuff down over 15 years.
There was organized violence deployed by groups of humans against other groups of humans long, long before anything we would recognize as warfare. Particularly brutal violence too, because the objective was not to conquer other people (something which only makes sense once agriculture is the dominant mode of sustinence), but to either drive off or exterminate a rival group so you can use their territory for yourself.
And we don't even need to talk about people here: we have records of chimpanzees fighting small scale wars of harassment and extermination against neighboring groups.
Pre-modern, pre-civilization, pre-aggriculture, pre-you-name-it human life was far more violent than what we deal with today.
Regarding the future uniforms, the same uniforms appear in most portrayals of "future starfleet" during the TNG era, such as DS9 The Visitor. I don't believe they are meant to indicate a connection between alternate futures beyond being the next step for Starfleet uniform designs (although the uniforms shown for a similar time period in Picard turn out to be different anyway).
Regarding your question more broadly, yes. And also no. Both, really.
I'm not sure Q recognizes or cares about the distinction between spinning up an entirely bespoke simulated reality for Picard to do his thing in, versus altering the past such that branching timelines are created and shuttling Picard's consciousness between them before ultimately closing them off. Or whatever other myriad mechanisms an omnipotent being would have for triggering the events portrayed. Nor is there any real way for us the viewer or Picard the participant to distinguish between those things. What is real, what clearly matters both to Picard and to Q, is that Picard did pass a test, and that Picard remembers those events in a way which will influence his future actions and relationships.
The "Riker Maneuver" blooper absolutely killed me.