vinnymac

joined 2 years ago
[–] vinnymac@lemmy.world 7 points 3 weeks ago* (last edited 3 weeks ago)

I was curious about this, so I tried to find out what the record for KSTAR was to date. In my research I found that it ran for 48 seconds in ‘24. The goal is to able to run it for 300 seconds by ‘26, but they have not attempted this.

Although for Plasma generation we’ve achieved much longer run times in both the east (1,066s) and west (1,337s)

[–] vinnymac@lemmy.world 32 points 1 month ago (6 children)

I’m now imagining a child who must write 2026-05-10T10:06:09.426792Z on all of their tests.

[–] vinnymac@lemmy.world 29 points 1 month ago (1 children)

What the tech is being marketed as and what it’s capable of are not the same, and likely never will be. In fact all things are very rarely marketed how they truly behave, intentionally.

Everyone is still trying to figure out what these Large Reasoning Models and Large Language Models are even capable of; Apple, one of the largest companies in the world just released a white paper this past week describing the “illusion of reasoning”. If it takes a scientific paper to understand what these models are and are not capable of, I assure you they’ll be selling snake oil for years after we fully understand every nuance of their capabilities.

TL;DR Rich folks want them to be everything, so they’ll be sold as capable of everything until we repeatedly refute they are able to do so.

[–] vinnymac@lemmy.world 2 points 1 month ago

I can’t imagine the battery life with a second screen will be great, don’t see any mention of it on the site.

Shame they don’t have an option for another battery. The Retroid is a great device, but better docking support for an enhanced TV experience would be preferable. Especially since then you’re already wired, and have more real estate. You see this same thing popularized from Valve and Nintendo, which I’m sure have done a large amount of research into this already.

[–] vinnymac@lemmy.world 6 points 2 months ago

I go hunting many times a year and as you can imagine find myself surrounded by old birch forests from time to time.

I have yet to see a healthy group of birch trees. I even have birch on my property, and the only ones that are doing well are surrounded by anything other than birch.

[–] vinnymac@lemmy.world 13 points 2 months ago

Yea, and it performs well.

I highly recommend playing the PSP version using the PPSSPP emulator and configuring this texture pack: https://forums.ppsspp.org/showthread.php?tid=29776%EF%BF%BC

Source: https://github.com/Zodi-ark/Final-Fantasy-Tactics-The-War-of-the-Lions-Texture-Pack

[–] vinnymac@lemmy.world 1 points 2 months ago (1 children)

You must not write much Kotlin then? It’s far more than sugar when a language fixes core issues in another.

It’s a modern, statically typed language that addresses many of Java’s longstanding limitations with robust type safety, expressive functional features, coroutine-based concurrency, and extensibility — all integrated natively. Interoperability with Java is a strength, not a sign of dependency.

Calling Kotlin merely syntactic sugar is like saying Swift is just Objective-C with prettier syntax — it misses the deep improvements in language design, safety, and developer experience.

[–] vinnymac@lemmy.world 6 points 2 months ago

If you think this is bad you should visit Mexico City. I don’t know who has the worst wiring in the world, but it’s like your photo, except 10x more tangled and everywhere you look you will find wires literally dangling in front of you while you walk down a street or cross walk. Who knows which ones are live.

[–] vinnymac@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (3 children)

Show me an Android app written in Java, and I’ll show you the line of developers ready to rewrite it in Kotlin.

[–] vinnymac@lemmy.world 1 points 2 months ago

I’ve been building projects with Supabase the last few years now. It’s been pleasantly surprising.

The only feedback I have for them is:

  • the CLI tooling around migrations is lackluster
  • they don’t let you have control over the version of pgbouncer that’s running
  • the auth product offering is a sore thumb in a variety of ways (fortunately they’re beginning to fix pieces here and there such as the new getClaims method)
  • Postgres 17 support is taking a while (but looks like it’ll come out this year)
[–] vinnymac@lemmy.world 1 points 2 months ago (1 children)

Adam Savage has a video where they use the eufy to print onto glass (and many other materials). The result was pretty incredible, so I hope we see this become easier and easier.

10
submitted 6 months ago* (last edited 6 months ago) by vinnymac@lemmy.world to c/retrogaming@lemmy.world
 

I recently was gifted a Retroid 5 pocket. It’s been quite impressive so far. But I can’t for the life of me figure out how to get the controller working on Splinter Cell 1 via Winlator.

The game runs great, and looks so much better than the PS2 or Gamecube versions of the game. I own the GoG version, so I am not sure if this is an issue. But am wondering if anyone else has gotten the Retroid controls working with SC1 before.

I am running:

  • Winlator v9.0
  • Splinter Cell 1 (v1.3) from GoG

I can see my controller working just fine under the Game controller program, both for Dinput and Xinput. But for whatever reason every single controller fix I use with Splinter Cell triggers a Game fault protection error. If I try to setup a profile in Winlator to control the game, I can get some of the buttons to work, but the dpad and control sticks don’t appear to be able to move Sam or the camera.

I’ve seen some people mention Input Bridge or Antimicrox as a solution, but I’m hoping there is a low effort solution to this. If anyone has any recommendations for how to proceed I am all ears.

Thanks, and if this is better posted somewhere else just let me know

 

Mr. Bidet Spray or some shit like that.

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