themoken

joined 2 years ago
[–] themoken@startrek.website 6 points 9 months ago

I used mutt back in the day, opening vim for message editing.

[–] themoken@startrek.website 35 points 9 months ago (5 children)

I wouldn't do a mailing list these days, but as someone who spent the early part of my career interacting with devs that preferred this method, it's actually pretty ergonomic by a 2005 standard. A message thread aware, text based email client that can turn messages into patches in a keystroke makes it actually pretty comparable to modern code review...

I think it's hard for younger devs to get this because they're used to email being stuck in a crappy, unthreaded browser interface or Outlook etc. (which are terrible for mailing lists) and most collaboration taking place in code review and chat platforms like Teams/Slack but for decades before these were feasible, email was the way...

[–] themoken@startrek.website 5 points 9 months ago (1 children)

In a certain way, it does feel close. We can't figure out how to go faster than light, but we could theoretically get to a significant fraction of c and 20 years isn't such a long time to plan for in terms of getting a probe there to start relaying messages that take 20 years to get back.

I mean, it's the span of a career, but people could conceivably work on the launch and live to see it return data.

[–] themoken@startrek.website 20 points 9 months ago (4 children)

These are such great episodes. The Enterprise one specifically is amazing. We so often see our valiant crew save Earth, but they almost never sacrifice their morals to do so.

For Archer, with practically all of humanity in the balance, how could he not fuck those guys over?

[–] themoken@startrek.website 8 points 9 months ago

Well said. Especially agree on point one. I'm not a fan of the Discovery era characterization of Section 31, but ultimately there was no reason they had to be related to this movie at all. Georgiou had plenty of personal reasons to deal with this and to have a collection of ne'er-do-wells on hand without any involvement from Starfleet / S31.

[–] themoken@startrek.website 2 points 9 months ago

Fair enough. I'm not really a fan of saves as a stat, like wins they seem a bit too arbitrary/contextual vs. actually measuring the outcome of pitching, but I'm also not a small hall type so sure.

[–] themoken@startrek.website 2 points 9 months ago* (last edited 9 months ago) (2 children)

Wagner was off my radar, but just based on stats I'm not super impressed? Like, I understand relievers aren't held to the same standard as SPs, and a 2.3 career ERA is damn good... But half as much bWAR as Mariano? How is that not Hall of Very Good material?

Like Adam Wainwright, who won't even whiff the hall, provided more WAR in half the games just by eating innings...

[–] themoken@startrek.website 9 points 9 months ago

Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don't actually finish a game and that indicates a pretty big flaw in game design.

One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn't go off, maybe you pivot to a more science or culture oriented civ.

I don't hate these ideas, it just depends on how it actually feels in game.

[–] themoken@startrek.website 11 points 9 months ago

I have a couple of very minor commits in Linux and, in the 3.0 era, had my name at the top of a source file for a platform that never saw the light of day and was later removed wholesale.

Still feel that invisible feather in my cap.

[–] themoken@startrek.website 18 points 9 months ago

Bah, Imperial Units all the way. How else would I know how many stone I weigh, or how many King's Pubes I am tall? I don't want to convert from kilometers (whatever those are!) to gentlemans-strides or shilling miles to get where I'm going.

[–] themoken@startrek.website 0 points 10 months ago

It's subjective. Easy builds can be super fun. Especially if you earned it by getting some gear. It's also an accessibility issue. Not everyone is 25 years old with lightning reflexes (or, conversely, not everyone has 20 years of history with the genre).

Anyway, my point was only that if you're bored with being OP, try something different. If you think you're invincible but killing things is a slog, maybe shift your gear to be more offensive etc. The way these games work, difficulty is entirely up to you.

[–] themoken@startrek.website 0 points 10 months ago (2 children)

I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.

That said, holding down a button to win is more of a build issue unless you're running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.

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