I've got further now. I was able to get a rootfs image, but the boot image build failed because for some reason that script can't see that tomlq is installed even though the initial script can see it just fine.
EDIT: I installed tomlq with pipx
I've got further now. I was able to get a rootfs image, but the boot image build failed because for some reason that script can't see that tomlq is installed even though the initial script can see it just fine.
EDIT: I installed tomlq with pipx
I just started playing with this. I got as far as attempting to build the image in your mobian-recipes repo. It failed with this:
2024/08/13 15:30:32 ==== Install base packages ====
Hit:1 http://deb.debian.org/debian trixie InRelease
Get:2 http://repo.mobian.org trixie InRelease [28.6 kB]
Get:3 http://deb.debian.org/debian trixie/main Translation-en [6149 kB]
Get:4 http://deb.debian.org/debian trixie/non-free-firmware Translation-en [4796 B]
Err:2 http://repo.mobian.org trixie InRelease
2024/08/13 15:31:08 apt | The following signatures were invalid: EXPKEYSIG 951D61F2BC232697 Mobian Project <admin@mobian-project.org>
Reading package lists... Done
2024/08/13 15:31:31 apt | W: GPG error: http://repo.mobian.org trixie InRelease: The following signatures were invalid: EXPKEYSIG 951D61F2BC232697 Mobian Project <admin@mobian-project.org>
2024/08/13 15:31:31 apt | E: The repository 'http://repo.mobian.org trixie InRelease' is not signed.
2024/08/13 15:31:31 apt | N: Updating from such a repository can't be done securely, and is therefore disabled by default.
2024/08/13 15:31:31 apt | N: See apt-secure(8) manpage for repository creation and user configuration details.
2024/08/13 15:31:31 Action `recipe` failed at stage Run, error: exit status 100
I've had old Ugreen devices with a similar setup. Notably a KVM that fried my keyboard bc they failed to follow USB spec.
A-to-A cables are, in general, a hardware design smell. It's best to avoid devices that don't care enough to follow the spec.
I don't know about everywhere else, but in Colorado we are implementing "intensity" (emissions/production) regulation.
The intensity limits that are used currently are based on estimated emissions and reported production projected into the next decade. It's a very crude system based on flakey data, but we're working on getting better data for the next time we decide on an allowed intensity level.
There are soooo many problems with this setup, I could go on for days about it, but in lieu of enough political will and funding to start shutting down oil and gas companies, we're going to do everything we can to reduce the emissions from the oil and gas sector.
I hope enough people get mad and organize to make that happen.
ZFS all the things. On my workstations, I wipe / on every boot except for the files that I specify, and I backup /home to my NAS on ZFS and I backup my NAS snapshots to Backblaze.
That's true, but because oil and gas emissions are stochastic in nature, it's expensive and difficult to get enough measurements from airplanes and drones to really fill in the gaps. There are also only so many planes available that can do this kind of measurement. MethaneAir is one. The state of Colorado has funded these kinds of flights, but only for a few weeks per year and only for a small subset of the oil and gas industry in the state.
These flights also have to be planned long in advance and it's difficult to react to emissions seen from satellites. This part will hopefully improve as time goes on.
They're still based on self-reported data, unfortunately. This will change in some places in the next few years, but we're not there yet.
Unfortunately these satellites don't have a high-enough resolution for oil and gas source attribution in most cases. They're great for CAFOs and landfills, though.
Oh, goodie, another locked-down ad and DRM machine.
Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.
I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it's not really that necessary that games mimic real movement anymore.
I don't have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.
I like a lot of Peak Design stuff, but their backpacks are designed for small people and are pretty heavy at the same time. I'm 6'4" and a bit barrel-chested, and the padded part of the straps stops right at my armpits, which is extremely uncomfortable.