spark947

joined 2 years ago
[–] spark947@lemm.ee 1 points 2 years ago

I love these games, but be careful - playing shenzenio on deck sounds awful because it has a lot of typing. Exopunk too. Infinifsctory and spacechem would be good though.

[–] spark947@lemm.ee 1 points 2 years ago

I am not sure you will like the genre, but can I humbly recommend souldiers? That game is amazing, and does really well in handheld and tv.

[–] spark947@lemm.ee 1 points 2 years ago

I really want it too, but I dont think it will go on sale yet.

[–] spark947@lemm.ee 5 points 2 years ago

What is he talking about? Department of Energy? They do all our nukes bro...

[–] spark947@lemm.ee 1 points 2 years ago (2 children)

I asked someone who wrote a huge reddit post about it, and they responded with "idk, I just looked at it and didn't get it."

I think people are just resistant to change, and only want a system that they think is 100% a clone. Honestly, IDK how you look at lemmy and don't think it looks like reddit, but I guess it is just that browse local is the default option. I guess browse all should be the the default for now, but I actually like browsing by local first to see what is going on in my local instance before looking at the rest of the fediverse.

[–] spark947@lemm.ee 0 points 2 years ago (1 children)

If you want a great game though, you have to play freespace 2, which i raved about in another post.

[–] spark947@lemm.ee 1 points 2 years ago

Yeah, they go over their power management in the video: https://youtu.be/H26Dtgbsfzw?t=1547

It looks a lot more complex than the three category system most space sims use (shields, engines, weapons) which is kind of interesting. I am sure that you can max everything out if you oversize your reactor and than don't have that many weapons. I'm hoping that they have some sort of way to get a legendary reactor or something as a quest reward, or as something you can research and develop. Balancing this kind of thing seems like a nightmare - ED is very bad about it and treats it as a way to introduce grind into their game.

[–] spark947@lemm.ee 0 points 2 years ago (3 children)

I guess, but realistically EA doesn't work that way. Especially under disneg licensing terms. Overall, I kinda appreciated squadrons for being a no BS, give the fans what they want kinda game. Trying to do live service updates with Disney licensing terms just doesn't work- look at avengers and fan reactions to battlefront on release.

[–] spark947@lemm.ee 0 points 2 years ago (1 children)

Is Eddie still around? I thought they shut down. There are still other tools, but they aren't the same.

[–] spark947@lemm.ee 1 points 2 years ago (5 children)

Idk, I'll take a short and sweet tie fighter tribute with modern graphics over a microtransactioned live service game any day of the week.

[–] spark947@lemm.ee 1 points 2 years ago

Souldiers was on sale, and I have been wanting to play the game for a really long time. It got a lot of flack on it's release, because of bugs and performance issues, as well as complaints about difficulty, and class viability.

Well, IDK if the devs had to fix a lot of it or what, but it is in great shape now, and I kinda regret not playing it earlier. This game is fantastic! Great action RPG mechanics, combined with really great encounter design. All set in beautiful pixel art. I think it is kind of a mistake for it to throw you in a hard dungeon right away, and that is turning a lot of people off. But the design of all the encounters had me get through it.

I really like this game, and think the reception it got right off the bat is super unfortunate. I hope the developers aren't discouraged from making something else like this again, and can instead file off the rough edges that made it unpalatable to a large audience. I feel like the quality of the graphics really drew a lot of people in that weren't down for what Souldiers was going for. But it is quickly becoming my favorite metroidvania-ish action platformer RPG.

view more: ‹ prev next ›