No, its still passive voicing that intermediates between the actor and the act.
The vehicle struck the child
vs
The driver struck the child
is analgous to
The bullet struck the child
vs
The cop shot the child
EDIT:
With the active phrasing... you can just append a following clause to give more detail, and it flows naturally.
The driver struck the child [with the truck] , [unaware of their presence].
The cop shot the child [unintentionally] / [with their service pistol], [while pursuing a suspect].
These kinds of statements are active voiced, and also more fact/detail content heavy.
It is entirely possible to use active voicing and also be precise... you're bending over backwards with your hyperbolic example.
The whole point of using passive voicing is that it works on the reader at a subconscious or subliminal level.
Yes, 'everybody knows' that a car doesn't drive itself, but phrasing and vocabulary have always been key elements of propaganda, because only more literate, more critically analytic readers realize what is happening in a more conscious way.
Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.
They say they do, but they're either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for 'day one' patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.
The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.
Don't pay the FOMO tax, kids.