solitaire
it makes sense to just go all the way
Except if you want to tell a story involving the player in a romance? This isn't a reasonable substitute at all.
I'd like more games that did reject the player. Frankly, I think the average gamer could use being exposed to rejection and shown that it's not the end of the world.
Why should we be restricted to telling queer stories in that fashion though? Your post just comes off as entitled.
without interfering with player choice
I'm going to need a bigger eye roll emoji.
If I have to choose, I've found that romances that aren't "playersexual" are generally better written. In the same vein, romances where the player character has more preset traits than the standard amorphous blob you're supposed to project yourself onto are also generally better written.
I'd rather my games don't all try to do the same thing though.
I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.
🙄
i would love you even if you were the size of a whale
Please for the love of god do not say this lmao
Dishonored is the closest thing to that so far.
Last time I played an online shooter it was still just twelve year olds screaming slurs. Literally the only thing that's different is the average mic quality is better and a lot less likely to blow out your ears every time their voice cracks.
I'm not sure how old I am, maybe three or four. It's the only memory I have from the first place my parents lived in. I'm outside the garage and I've got a hammer.
My mother is smashing computer components and I'm "helping". I remember being so fascinated with what they were and how they worked. I was particularly enthralled by what I now recognize were the internals of a hard drive. The platter is just so shiny! This memory sparks a long term interest in computers.
Later I'd learn my father had been caught consuming particularly violent BDSM pornography.
Yeah, I think he was one of the most unambiguously heroic characters I've played. He was always willing to sacrifice for what he thought was right and just, and constantly put in situations where that put him at odds with the lawful side of the good equation. The DM loved to throw us into challenging ethical situations and I always had so much to bite into having such a well defined and nuanced morality for the character.
For some reason when I write overtly heroic characters like that they don't seem to be that compelling, but then in actual play they really hit.
I played a sort of gutter punk druid once. He'd grown up in a sort of nature commune that had been wiped out by a magical disaster, and had lived penniless and transient on the streets of cities for years afterwards. There was a deep, empathetic anger at the injustices of how the world was structured I really enjoyed playing. Rather than just some reactionary defense of nature as something separate from people, he knew a better world was possible for the people who lived in it too by finding harmony with nature.
Thank you, it takes real integrity to admit that and I appreciate it a lot.
Someone rejecting you because they're not into your gender isn't a big deal in a vacuum. No more so than any of the other many factors about yourself which you do not have control over. Actually I'd go further - in a safe environment, an "I don't swing that way" is honestly one of the softest and easiest to get past rejection lines you can get.
There is the danger you touch on but it's related to factors the author has complete control over with in the fiction of the game. There is no reason there has to be any risk associated to being outed or of physical danger. Frankly, as a power fantasy I'd probably appreciate being able to kick the ass of some homophobic psycho who thought me flirting with them was justification for assault.