Thank you :) glad to inspire
smartalec13
The original post is the day after setup, once the dust had settled, July 13th 2024.
The next photo, first one on this comment, is mid November 2024.
The final, colorful one is taken today :)
I’m going to agree with others that this isn’t very specific to DnD, so shouldn’t be posted here.
Now if you were asking about toxic masculinity experienced at the DnD table, then it would be more appropriate.
A small, sillier one is two of my players constantly feel the need to one-up each other when it comes to height or muscles in-game. We started a new campaign and one person mentioned their character was 6ft. One of these two goes “well my character is 6’4”” and then the other (not the first) goes “well my character is 7ft”.
Like guys do we really need to do this, in DnD?
I plan on getting a timer for these, but currently I turn them on and off manually. I only have them on when the over-tank lights are on, so 1pm to 8pm. Sometimes I’ll turn the backlight off early.
So far I’m not sure if it bothers the fish, they seem to be acting normal
For me, a map of an area is a must, both from a creator and audience standpoint. My worldbuilding is for DnD, and when I DM it’s very hard for me to start building up cultures, factions, histories etc without having a map of the area first.
Meh like I said I’ve looked at other ones a bit. Pathfinder 2, Genesys, some various one-page RPGs etc. I just come back to my beloved 5e.
But I do hear you on it, it’s not like I’m not open, but I know what I prefer and I know what my players prefer, for the most part.
I’m sure there are many great flavors of ice cream out there, but mint is my favorite and if it’s an option it’s what I’m gonna order, if that makes sense.
Yes and no.
Yes - if you can find a good group with good vibes, it’s some of the best. Laughing with friends about dice rolls and the ridiculous shenanigans they result in.
No - if you don’t do well learning rules equivalent to a boardgame. You do need to learn some rules to play, but it’s not a ton, and you can try to find good DMs who cater to new players. BUT again if you get frustrated by bad luck, learning rules, etc then maybe not.
Maybe - try watching a let’s play? Critical Role or similar. Keep in mind your average game isn’t professional, but this can at least show you relatively what to expect with the amount of rules and stuff.
I DMed for my fiancés family on an RV road trip first. It was fun and casual, just two or three times.
Then that summer I started a camp game. I had a satchel that perfectly fit my notebook and PHB, so during staff training I walked around recruiting staff to play. I intended to have 4-5 players and ended up with 35 interested. We did have that much the first session - everyone just had their own goblin to fight lol and they decided action with “council vote” lol. But after 2-3 sessions the numbers dropped off, as most were just there to try it and obviously it wasn’t true DnD. But most also weren’t able to, they had duties, but us support staff could play on our nights free.
I also DMed a game online, then some after school programs, and then I finally started my first home game. It was my first “serious” campaign.
Yeah I have done a few short campaigns for kids. In general my advice is lowing your expectations and simplifying the game. And of course, making sure the themes don’t get too dark.
- With a 5 or under, you’ll want to keep things to just simple choices and results, less character sheets and specific skills.
- In similar vain, they aren’t playing 5e Tiefling Sorcerer with all the specific features and spells. They’re wizard or they’re knight or they’re princess warrior or whatever they decide to be. I mean you can try doing actual sheets, but I feel like kids that young won’t do well with it
- Unsure on dice, but if you’re worried about them you could get large novelty foam dice, it would be fun
- Game systems can be visually displayed for the kids. Money is candy pieces or cereal or something. Health are toothpicks (colored red for extra effect) that they break when lost.
- Obviously, don’t describe the details of violence. Keep it Marvel, they “beat them up”. There aren’t blood altars and nightmarish monsters.
- If you’re going to play with character sheets, make custom ones with very easy to find abilities and features. And don’t bother with ribbon/fluff abilities like Dwarven stonecunning.
Now, if the kids were a bit older (12-8) then you could use character sheets and add a bit more of the details back. But again, there will still be things to keep in mind.
- Most kids don’t do great at actually roleplaying as a character they created. Some might struggle with making the character. If it’s easier to just pick a character from a piece of media (“I wanna be Thor!”) that works. Often it’s fine that kids just insert themselves - their characters are them.
- Beware the self insert - when kids experience loss, it can be rough, depending on the kid. Some are real champs and it rolls right off of them, they understand it’s part of the game. But others, character death isn’t something they can handle. Try to gauge which type your kids are, and don’t be afraid to lean the dice in their favor now and then.
- Have a safety net. Maybe they’ve got an experienced retired veteran with them. They can’t normally fight because they’re old and retired, but if a fight goes bad maybe they spring into action! Key is to focus on helping the players, not taking the spotlight. But I’ve found overall that kids like having a cool older/veteran character around. Or maybe, they safety net is like a revival necklace that gives them 3 lives - it’ll feel a bit videogamey but Jumanji-like movies are popular for a reason
Finally, yes kinda. While working at a coding center for kids (learn to code and play videogames) I ran a weekend DnD club program, and we had a range of 7 to 13. I used some of the strategies above, though I did use real character sheets with them that we color coded.
Success with age gap relies on the two kids understanding and accepting that things will be uneven but that’s okay. Not something you always need to ask them, some kids and especially siblings do well naturally at just enjoying the game itself.
Sorry that’s a lot! I used to be a camp counselor and teacher so DnD with kids is right up my alley
lol I wish
And personally, every time I have dabbled into other systems it just makes me like 5e more lol
Thank you :) originally I had Caridina Pure Red Line shrimp, but unfortunately they suffered because I couldn’t keep parameters nice for them (I believe the bags of pea gravel are leeching minerals) so there are only 2 or so left. So I got some Neocaridina Red Cherry shrimp and they are thriving, there’s like 30 now. I also have 12 Pygmy Cory’s