Right, but AI in itself is not bad. Instances of it are bad because it does certain tasks poorly, and when we don't know our topics well enough, we can't spot its errors. You don't learn when you expect your shortcut to do the work. And worse, you can't error check if you can't do yourself, what you're asking it to do.
slowmolaggins
joined 1 week ago
The issue is not and has never been "AI bad." The issue is that everyone is trying to use it as a replacement for human generated content and human critical thinking. If you don't know how to math, how could you possibly know it's wrong when a calculator tells you 1+1=11?
Despite it being AI, I really don't have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn't be using it to create, but to enhance what has already been created. AI is a tool, not a solution.