slippyferret

joined 6 months ago
[–] slippyferret@lemmy.blahaj.zone 4 points 1 week ago (2 children)

I would love to see the coloring algorithm and math used to achieve this.

I think kaomoji have been a thing in Japan even before unicode was invented. The Japanese encodings and IME (input method esitors) allowed them to type a wide variety of characters, punctuation and symbols that aren’t available in most western encodings, so I feel like the Japanese folks had a head start on creative use of typography.

For example, if you want an eyeball you can just type “do” (degrees), and the IME will pull up °, and “omega” gives you ω, so it’s pretty easy to make (°ω°).

[–] slippyferret@lemmy.blahaj.zone 5 points 2 weeks ago (1 children)

And a couple ball sacks.

[–] slippyferret@lemmy.blahaj.zone 2 points 2 weeks ago (2 children)

I don’t know what technically constitutes the most troublesome username, but surely some of the kaomoji Japanese folks have come up with are up there. Good luck trying to type these.

ଘ(੭ˊᵕˋ)੭ ੈ♡‧₊˚

[–] slippyferret@lemmy.blahaj.zone 26 points 2 weeks ago (9 children)

I think the first person to use an obfuscated name like lIiḷ|ḷiIl was pretty clever.

[–] slippyferret@lemmy.blahaj.zone 3 points 1 month ago* (last edited 1 month ago)

One more idea, this time in 3d:

  1. Create an icosphere with maybe 6 subdivisions
  2. select just one vertex
  3. Use the same random proportional editing tool to randomize the surface radiating away from the selected vertex
  4. Set a material and use a diffuse black shader

As a bonus, you can have the object rotate to give it an animated, portal-like look.

[–] slippyferret@lemmy.blahaj.zone 2 points 1 month ago* (last edited 1 month ago) (2 children)

I'm a novice, so I'm sure there's probably a better way to do this, but I would probably make a 2d shape that I can move around and scale. Here's what I would try:

  1. Create a circle with an even number of vertices, like 32
  2. In vertex selection mode, checker deselect. (Select > Checker deselect)
  3. Scale just those points outwards a little bit
  4. Bevel the vertices (Ctrl + Shift + B) and use the mouse wheel to create three points. Make them more or less evenly spaced. It should look like a cauliflower
  5. Select all vertices
  6. Repeat steps 2 through 5 a few times. It should start to look like a carnation
  7. Using circle select tool (C, mouse wheel adjusts radius) pick just the inside vertices. There should be 16.
  8. Turn on proportional editing mode and set it to random (squiggly line)
  9. Scale those points in or out, playing with the radius using the mouse wheel. The deselected points will move random distances, giving a jagged/fuzzy look. You can get a lot of variety if you play with the radius.
  10. Select all points and hit F to fill.

Here's how mine turned out.

Smullyan would be proud.

Thank you for introducing me to Your Name. I just finished watching it. Absolutely wonderful film.

I love the intro explaining that sweet spot between something you are interested in and something everyone is talking about. Great video!

I was going to translate but you’ve already done it. Great wording!

They should have sent a poet.

-1
Next button bug? (infosec.pub)
submitted 2 months ago* (last edited 2 months ago) by slippyferret@lemmy.blahaj.zone to c/nostupidquestions@lemmy.world
 

Is it just me or does tapping Lemmy’s “next” button at the bottom of the page incorrectly open the last post like 20% of the time? My thumb may be fat, but I don’t think it’s that fat…

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