Heroic is FOSS, though, isn't it? I thought Legendary was just Heroic, but without the GUI?
skaffi
Yeah, I only ever use:
sudo random numbers
Indeed, though as lacking as Ark is, I still think it's better than PeaZip, which has just about the messiest GUI I've seen in a long while, with far too much redundancy, and annoying quirks.
I really liked the GUI of WinRar, but I no longer consider proprietary software to be an option. 7-Zip's GUI was pretty okay, but the "Linux port" of that is so incomplete that it feels more like a prop than a programme. The only part that works well is it's archive creation menu, which I can access through the context menu. But the equivalent in Ark is about on par.
I am still pining for a Qt GUI compression/extraction killer app, that feels fully featured and able to handle it all. As it is, I keep three different ones installed, to meet my needs and mostly satisfy my workflow.
Tell me about it. Did you see the one wearing an entirely transparent shell? You can see everything!
Call me a freak, but there's just something about literally being able to see how far inside it goes, when you insert your cartridge.
Something, something, Kohlera.
professional actor.
Hmm... Does anyone else suspect Willem Dafoe?
I didn't know what to think when I read this. There are clearly some hurt feelings here, as well as some strong accusations, but without hearing the different sides to the story, and more KDE insiders weighing in with their take, I feel like it's impossible to say what's up or down.
There are RPMs as well, but yeah, Proton has terrible Linux support overall.
Democratic influence on the rules you're bound by, is that really an insignificant benefit?
I get you - kinda. Engines are big. Take a look at some of the other “havers of game engines” and see how often threw a whole, working engine away, to recreate one from scratch?
Valve's Source Engine was first used for a release in 2004, but it wasn't really a new engine either, as it was just a continuation of GoldSrc, first used for Half-Life, released in 1998. And GoldSrc? Well it was based off of the Quake Engine, later known as id Tech 2, which was the engine of the namesake game from 1996.
Is Valve's engine a decrepit relic, not suitable for modern games? I haven't been keeping up, but as far as I know, that's not really a common refrain. And I know that it has at several points in time been an engine hailed for bringing innovative technology to the table - despite quite literally been a direct continuation of the engine of one the very first mainstream games to sport true 3D rendered graphics.
Without having checked, I'm willing to bet each new version of the Unreal Engine has simple been based off of the former, too, all the way back to 1998's Unreal. It doesn't make sense to throw away parts that work just fine, for the sake of it, when you're dealing with something as big as an engine, as you're likely to just end up rewriting parts of it 1:1.
But fuck if the Creation Engine isn't a janky ass mess, and if that hasn't always been the case! Morrowind was helluva janky too, but we excused it because it was able to deliver something unprecedented. By Oblivion in 2006, that was no longer the case.
Most other havers of engines have done a more or less good job of continually innovating, upgrading, expanding and replacing parts of their engines, whereas it seems Bethesda has always done the bare minimum, to the point that over 50% of the engine must be composed of duct tape at this point, with actual.code presumably on second place somewhere further down.
Bethesda needs to either spend all this excessive development on properly reworking and upgrading their engine, or they should throw it away forever and just license something like Unreal Engine.