sirblastalot

joined 2 years ago
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[–] sirblastalot@ttrpg.network 3 points 1 day ago (1 children)

Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it's it a world with spaceships and lasers, but it's about space wizards having swordfights.

[–] sirblastalot@ttrpg.network 1 points 2 days ago

Anyone have any advice on international jobhunting?

[–] sirblastalot@ttrpg.network 1 points 1 week ago

Every custom, every belief, every fashion, every turn of speech?

No, of course not. Why would anyone waste effort on infinite irrelevant details? But everything there is to know, I know.

I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?

You give them an overview at the start with the information you guess might be relevant or interesting to them, and supplement it during the game as necessary.

[–] sirblastalot@ttrpg.network 1 points 1 week ago* (last edited 1 week ago) (2 children)

Part of the fun of DMing for me is in homebrewing cultures...or, more accurately, homebrewing factions that have a culture.

Besides which, there are some fundamental flaws in your premises:

You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.

You also say

[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.

And I don't think that's true. Players don't need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg "I beg for mercy" "Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?")

[–] sirblastalot@ttrpg.network 6 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I'm not making fun of you I just thought it was a funny word :) Also, sorry about your butt.

[–] sirblastalot@ttrpg.network 11 points 2 weeks ago (4 children)

gastroentomologist

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

No no, they didn't do that until TNG

[–] sirblastalot@ttrpg.network 1 points 3 weeks ago (2 children)

Your worn items just kind of morph into your body when you wildshape. You don't have to strip naked to go from humanoid to animal, for instance.

[–] sirblastalot@ttrpg.network 1 points 3 weeks ago

If those data feeds were mostly generated from gmail inboxes, then they'd naturally never see messages already caught by google, skewing the data. This reads like marketing.

[–] sirblastalot@ttrpg.network 9 points 3 weeks ago (1 children)

Magic is rare in most settings.

[–] sirblastalot@ttrpg.network 2 points 3 weeks ago (4 children)

RAW that wouldn't do anything though.

95
submitted 4 months ago* (last edited 4 months ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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