sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 1 points 17 hours ago (1 children)

Clicking the link hypothetically confirms to the spammer that yours is a valid and monitored email address, and that you're a sucker suitable for more targeted phishing.

Of course, it seems like every random user will also happily type their password into any text box that asks for it, too.

[–] sirblastalot@ttrpg.network 3 points 17 hours ago

One time I failed a phishing test because I did a message trace and confirmed that it originated from our own internal servers.

[–] sirblastalot@ttrpg.network 2 points 23 hours ago

Not necessarily!

[–] sirblastalot@ttrpg.network 2 points 3 days ago

It's also some good foreshadowing for stuff we don't find out until literally the last episode.

[–] sirblastalot@ttrpg.network 5 points 3 days ago (1 children)

Much more so. Because the people that aren't shitlords wind up finding and staying in a stable group, while the people who can't maintain human relationships get perpetually booted back into the rando pool, so it becomes more and more concentrated awfulness all the time.

[–] sirblastalot@ttrpg.network 12 points 1 week ago

I started a campaign where, after 20 years of gaming with this group, we were finally going to have a dragon for a big bad. Then my entire country collapsed irl, destroying the game. It's like the universe abhors actually having dragons in your D&D game.

[–] sirblastalot@ttrpg.network 1 points 1 week ago

I still play D&D...3.5.

[–] sirblastalot@ttrpg.network 8 points 1 week ago* (last edited 1 week ago)

Polyamory. Polygamy means multiple marriage and is illegal. Also commonly associated with culty non-consensual stuff instead of consenting adults

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

Herd them ahead of you to clear traps

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

Google drive for notes, DungeonFog for maps.

[–] sirblastalot@ttrpg.network 2 points 2 weeks ago

Nuthin, furloughed.

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

Dan Savage at least has repeatedly apologized and cut that shit out a long time ago.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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