I made a thread about Gemini a few months ago that had a mild amount of discussion. It's on a defunct instance, though, so who knows if anyone else can access the link.
silverchase
The game says it uses the modern SRS rotation system. But pieces spawn in odd orientations, like the letters they’re named after. Wall kicks are inconsistent. The configuration files literally include a “–99, –99” coordinate—developer shorthand for “don’t use this”—as an actual kick entry. It shipped like that.
I love people getting deep into the mechanics of a game to optimize their play, the kind of stuff that casual observers don't notice.
That's always how I imagine photos like these end up on Wikipedia. Snake bite? Third-degree burn? Threw my car into a ditch? But first, let me take a selfie!
A real Magic player would complain that the half-life of the fissile material is too low
I tried this during the most recent Next Fest. The premise and presentation interested me, but I found the gameplay lacking.
Redheads, women, and priests? Sounds like a setup for a bar joke
Mmmm. Waffle
I want to see the turbo-green
Chipzel is peak
There's already a term for progress gated by knowledge: mystery. All of these games are about discovering facts that lead you further along.
High-level bun alert