shazbot

joined 2 years ago
[–] shazbot@kbin.social 2 points 2 years ago (2 children)

Yes, agreed with a link for sure, I just meant that I don't want to have a fancy widget just for the purpose of displaying the full changelog inside the menu, I think that will be tedious to maintain.

[–] shazbot@kbin.social 3 points 2 years ago (4 children)

It's a valid concern, will be doing that going forward once the dust settles. I think it will be an external document rather than a widget inside the menu. You are just seeing custodial changes (hotfixes) to some of the bugs reported today. If the third number is incrementing, it is a hotfix.

[–] shazbot@kbin.social 2 points 2 years ago (1 children)

Thanks, I've made a stub for it here if you wish to track its progress.

[–] shazbot@kbin.social 5 points 2 years ago

Sure, I've already implemented that once before in kbin-css, so it's very easy to port over to KES. Will include in the next round of add-ons

[–] shazbot@kbin.social 2 points 2 years ago (3 children)

Thanks, this is noted, and it seems eminently doable. Is there a particular add-on that is enabled that causes this glitch?

[–] shazbot@kbin.social 3 points 2 years ago

I don't think that's ever proven to be the case, sounds more like something cynical that Reddit would do. If it were me, I'd rather focus on actual structural, backend improvements than entertaining the whims of users who want rainbow-colored buttons or dancing emoji. We are talking about utterly trivial changes here like nudging an element here or recoloring an element there. Individually, they are rather pointless, but in aggregate, it can be helpful for a user to dial things in to their liking via a centralized HUD. I still mod every site, game, and every piece of software I use to my liking, that's just the nature of the beast IMO. Incidentally, I think the owner of the site has been fairly encouraging and accommodating towards our cottage industry of modders!

[–] shazbot@kbin.social 1 points 2 years ago

That's a reasonable point. Feel free to reach out if you encounter any other issues

[–] shazbot@kbin.social 3 points 2 years ago (1 children)

I feel this is my fault for not sufficiently testing against ViolentMonkey; apologies. I have made a few hotfixes now that should ensure the manager itself functions as intended. As for the comment collapsing add-on, that is the responsibility of @artillect, but I've suggested a fix and it should be making its way into the app presently.

[–] shazbot@kbin.social 5 points 2 years ago (3 children)

I think the analogy is akin to hotrodding. Some third party modifications may make their way back to the original manufacturer, but there is always a desire/need among enthusiasts for more outlandish proposals that may not align with the vision of the original maker. Particularly when they involve subjective aesthetic details. If anything, the open-source ecosystem has shown itself to be robust to fragmentation, with 19,000 ways of solving the same problem that are generally interoperable with each other, so I don't think it's a bad thing per se, but rather a strength.

[–] shazbot@kbin.social 1 points 2 years ago (4 children)

I apologize for the inconvenience. This should be fixed in 1.1.3. The update should be available momentarily as a prompt within KES. If you don't see it, try invoking Ctrl-F5 to refresh cache.

ViolentMonkey can at times be more idiosyncratic than TamperMonkey in the syntax it expects, and I don't usually recommend it because I don't think it has feature parity with TM, but regardless, this issue was my fault for not testing more thoroughly against different extensions.

[–] shazbot@kbin.social 5 points 2 years ago

+1 Kebin

Bink is already associated with this and this. I know you've seen the second one if you fired up a PC game of a certain vintage before

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