Uh. Stellaris?
shapis
For people that buy their stuff. Their monopolistic behavior is a plus.
"All their stuff work so well together!(nvm that it intentionally breaks compatibility with everything else)"
It doesn't matter too much which engine you pick up.
If you feel like writing in c++ and can deal with unreals longer compile times go for it.
If you want to write in c# go with unity if you want lots of documentation and tutorials. Go with godot if you want something open source.
The skills you'll pick up with any choice transfer very easily to another choice. Don't stress too much. There are no wrong choices.
Edit. On whether picking up c# is easy if you know c++. That's where I came from too and there was like. No learning curve at all. It will feel very easy and natural.
Edit2. On which one scales better for large worlds. None and all of them. It's entirely up to you to make your code efficient for large scale projects. No engine will help you there. They all have the basic tools for you to optimize your code though.
Tldr: literally doesn't matter which one you pick. If you want a stranger to pick for you. Go with godot. Can't go wrong with open source and quick iteration times.
You can do anything. Even be a carpenter. I hear there's a city somewhere with tons of farms in the middle of the ocean. So you can farm under guard protection how op is that.
Nexus 4. Such a good looking phone. But the battery died long ago.
Paranoid Android back in the android 4/5 days slapped hard.
I haven't done much with it at all but Dart felt nice while I was using it.
Out of the ones I use often prob C#.
Syncthing. With godot as a close second.
Destiny. Shadowkeep specifically.