shadowbert

joined 2 years ago
[–] shadowbert@kbin.social 2 points 2 years ago

+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.

Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.

[–] shadowbert@kbin.social 1 points 2 years ago

That's a perfect demonstration. Shame I didn't see this back when all the fuss was being made about it...

[–] shadowbert@kbin.social 1 points 2 years ago

One thing I did miss about grocy was the ability to track equipment in the kitchen (and house) as well, including the storage of manuals and warranty information.

Do you have any intention (or interest) in adding that?

I was pretty annoyed when my grocy install broke ages ago, and I lost all of that information but it was very useful having all of that stuff centralised.

[–] shadowbert@kbin.social 2 points 2 years ago

My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn't seem to be there.

[–] shadowbert@kbin.social 1 points 2 years ago

I think one of the reasons people don't understand that is because they've pulled the same trick multiple times with far less logical reasoning, so they've kinda done that to themselves.

But thanks for explaining it.

[–] shadowbert@kbin.social 13 points 2 years ago* (last edited 2 years ago) (3 children)

I really wish someone would teach these companies how to count.
My only guess is that they want to hide the insane amount of COD games there are.

[–] shadowbert@kbin.social 1 points 2 years ago* (last edited 2 years ago)

People do realise that "running steam" isn't a normal requirement for the average car computer right? Even with its "crippled" specs, I'm pretty sure it still runs laps around nearly any other car.

[–] shadowbert@kbin.social 1 points 2 years ago

Online games can die in that way as well, so I don't really see your argument. If it's continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).

If it's other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.

[–] shadowbert@kbin.social 0 points 2 years ago (1 children)
[–] shadowbert@kbin.social 3 points 2 years ago (2 children)

That's summed up why it sucks so niche much when "that game" is online. Unlike offline ones, eventually they'll die.

[–] shadowbert@kbin.social 2 points 2 years ago

Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It's not trivial (and I never said it was) but it's getting both easier and more important every year.

[–] shadowbert@kbin.social 7 points 2 years ago (3 children)

Of course - I get that. I'm a programmer myself.

But it does have to be said that there's little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

Note: I'm only referring to relatively modern games here - anything that's older than when multithread really took off gets an automatic pass - it's not reasonable to expect someone to cater for a situation that doesn't exist yet.

view more: ‹ prev next ›