savvywolf

joined 2 years ago
MODERATOR OF
[–] savvywolf@pawb.social 1 points 4 weeks ago

It'll still slow them down and reduce load on your server. I also think many of these crawlers focus on volume; time spent computing the hash is time not spent crawling someone else's site.

[–] savvywolf@pawb.social 23 points 1 month ago

Most registrars have some form of whois protection now, so the only people who can easily see it are the registars themselves (and the government that controls them).

Assuming you're paying for a domain using real money, they'll need your information on file as part of the online payment anyway, so using a fake id doesn't really hide anything from them.

[–] savvywolf@pawb.social 63 points 1 month ago (10 children)

I've seen people suggesting and using Anubis, haven't used it myself though.

[–] savvywolf@pawb.social 23 points 1 month ago (2 children)

People who have a favourite pencil.

[–] savvywolf@pawb.social 3 points 1 month ago

Firstly, the Prime Minister and an MP are very different, so it's not really a fair comparison. Replacing an MP with one of the same party might result in what? Your bins being taken out on a different day?

Anyway, I think this is a "don't let perfect be the enemy of good situation". Without any safeguards, an assassination is most likely to come from someone across the political spectrum than someone next to them. So it makes sense to focus on preventing that even if it does open a potential (risky to execute) exploit.

[–] savvywolf@pawb.social 19 points 1 month ago (4 children)

... Isn't wanting to kill someone with vastly different views more common than wanting to kill someone with only slightly different views?

Like, sure someone could kill someone in the party they like for the chance to get someone they like better in power. But realistically it won't change much (they're still bound by the same whip) and it's not worth the risk of going to jail.

[–] savvywolf@pawb.social 5 points 1 month ago (2 children)

Tried the demo of this when it first came out and honestly wasn't a fan.

The demo was very short and didn't have any difficult puzzles. I get that it's just a demo, but I wanted to see a taste for how far the mechanics could go.

I also really didn't click with the story, which was most of the demo's runtime. I assume that some people will be interested in the story, but personally I'm not interested in a minute of gameplay being broken up by 5 minutes of watching a guy trying to figure out how Japan works.

Shenzen I/O had a similar theme, but approaches it with a "less is more" philosophy; portraying character personality and interactions in a few lines of text.

[–] savvywolf@pawb.social 16 points 1 month ago

Presumably because the "AI" that these people are working on is different from what's being shoved down our throat by aibros.

Stuff like folding proteins or whatever it is they do all day.

[–] savvywolf@pawb.social 4 points 1 month ago

Foxes can eat fish, so I guess the scent is similar enough?

[–] savvywolf@pawb.social 8 points 1 month ago

Hmm? Sorry, did you say something?

[–] savvywolf@pawb.social 4 points 1 month ago

This seems a bit of a risky move... Lets see if this gamble pays off.

[–] savvywolf@pawb.social 11 points 1 month ago

If it stays up, it's certainly going to be interesting seeing the difference in view counts between it and his other videos.

 

Piped Link; I don't know if the bot is here or not: https://piped.video/watch?v=36wclKt4vdk

Interesting discussion on the level design on Banjo-Kazooie, and how it differs from Tooie. Honestly, I kind of agree with much of what he said; I got lost in Tooie levels a lot and the constant switching between characters was a real pain.

But yeah, the level design in the first game was really good. It was always clear where you were in the level, and they were small and dense enough that traveling didn't feel like a chore.

 

I've been doing pixel art for a while now, and I've finally made something that I feel comfortable showing off. I don't feel it's as good as some of the other stuff I've seen around, but I got it to a state where I think it looks kinda cute.

Any feedback or advice would be welcome!

 

Saw this on https://ttrpg.network/ , who are serving it under https://old.ttrpg.network/ . Figured I'd signal boost it here in case it's of interest to anyone.

Seems to live at https://github.com/rystaf/mlmym , and if you log in it has full access to your account, so stay safe.

 

Any games with animal people in it that you want to talk about? Either as a recommendation, or as a "look at this interesting thing"?

For me, I've been playing three games recently:

  • Tunic: An adorable zelda/soulslike hybrid that looks adorable. It also captures a unique sense of retro and nostalgia that I haven't felt before. Would recommend, and worth going into it blind.
  • Super Lesbian Animal RPG: I know it's not really aimed at me, but I've been enjoying it. It feels very genuine and doesn't take itself too seriously. So far, anyway.
  • Friends vs Friends: An online arena shooter/deckbuilder game. Pretty fun, although I'm not good at it yet. Not yet sure how P2W it is though.
 

So I assume many of us have played some games for the first time long after their release date. Like, maybe you didn't have a specific console growing up so we didn't play the "classics" on it, or something.

I'm just wondering how many of you have played an older game and thought "wow, I wish I grew up with this game"?

For example, for me, many years ago I played Super Metroid for the first time and fell in love with the idea of just wandering aimlessly around the game world, occasionally stumbling into new areas. I would have loved to have played it as a kid with childlike wonder without worrying about finishing the game or making progress.

 

Crosspost to let people know that there is another possum community at !possums@possumpat.io .

Also, look at the cute lil guy.

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