Yeah. MS has stopped using S3 since Win8, so Bios vendors and OEMs have been letting it atrophy.
rotopenguin
Do a "cat /sys/kernel/debug/pmc_core/package_cstate_show". You probably have figures for C2 and C3, and C6-C10 states are all zero. C10 is the golden S0ix state that you need for modern sleep.
I have a 13th gen intel Zenbook, and I spent a month fighting the same. My problem was that the bios setting for Intel VMD/Raid cockblocked sleep. If you have any bios options to disable that, or set storage to a more legacy mode, try it.
Other former British Empire colonies have similar issues
Those two aren't exclusive.
She in particular looks like she came from a monkey's rib.
A titillating display of what cloacas are
Talos Principle, Blossom Tales, Lila's Sky Ark, various VNs.
There is no particular bit or byte that is wrong. The drive is coming from an entire 128K to megabytes-large page that it couldn't make sense of. There was already a lot of error correction code tried, and the overall analog values of the page were re-tried (was this a 14/16th millivolt, or a 15/16th millivolt?). That page couldn't be made sense of, the MLC page overlaid on it couldn't be made sense of, the TLC page overlaid on that couldn't be made sense of, etc. Or things could also be so bad that the FTL doesn't even know which flash cells your data should be found in.
Everything that I understand about flash storage suggests that it can't reasonably do little errors. You could still get small errors from a bit flip in delivery, or more likely flips in your PC's own ram. But the flash itself should either be very right, or very very wrong. Nothing in-between.
That is excellent good advice that everyone should follow and implement fully.


The Nintendo 3DS, like most Nintendo systems, had the hardware for several generations of older systems in it. It had the full GBA hardware, and it could fully play almost all GBA titles. Nintendo gave away a few GBA titles as a "super secret squirrel fan club" promotion, but never sold any on the 3DS. They threw away a lot of possible game sales, but why?
They'll never say, but the most obvious failing is that the 3DS could not sleep while a GBA game was active. You can close your bivalve console, and instead of it going to sleep the game just keeps on going. That was an unacceptably inconsistent and bad experience for a kid-friendly console.
Nintendo, who controls the firmware, the OS, who validates every game, WHO DESIGNED OR SPEC'D EVERY SINGLE CHIP IN THEIR BOM, simply could not figure out sleep. And they lost a medium-sized fortune in BC game sales over that.
Maybe sleep is just a hard problem?