the beginning of this comment is hard to interpret for me, so I'm just gonna leave it alone. but I think the idea is the other mutants are just caused by radiation, or at least FEV isn't explicitly a cause other than... in racoons according to 76? radiation works differently in fallout cause the devs wanted cool monsters
im not sure what you mean, ferals were also much more monstrous in 3's artstyle. besides, the post mostly shows how they inexplicably have full heads of hair.
seems I wasn't alone in my appreciation, congrats on making mod!
Toutius Sextius is sexting my wife🎵🎵✒️🔥
Hey, c/Fallout! We over on c/FalloutMods are working on building a community, and so I see it as apt to promote ourselves with the occasional crosspost!
So what would be better for our first crosspost than some news you may not have known about the Fallout community's controversial darling, Fallout: the Frontier? If you're interested in more discussions about the Fallout modding scene, come check us out!
And don't worry, I won't be spamming you guys neither, this is the last one this month, hope to see you around!
Ghouls are too cute now, at least in Fallout 3 they were clearly disfigured (if unvaried and lacking expressiveness) I agree, we gotta lean into the horror of ghoulification. As of present the anti-ghoul sentiments seem really hard to hold up in setting. Like, we coulda had ghouls with half-attached ears, and cancerous growths on their necks, but now we just get kinda melty mannequins.
I'm pretty sure the aerosolized FEV thing is from the Fallout Bible, and thus isn't explicitly canon?
personally i think ghouls should have some more variance. admittedly, given the creation kit's systems it might be a little difficult, but surely a few extra headparts and some wackier, more deformed shapekeys could do something
real beauty, nice wood
maybe she's born with it, maybe it's aqua cura
not nearly enough