roflo1

joined 2 years ago
MODERATOR OF
 

The lava didn’t end up looking like I wanted… oh, well.

 
 
 

This time I've cross-posted from our KultRPG community: https://ttrpg.network/post/25438389

If you haven't heard about it, it's a great horror game. My favourite quote is this one:

Kult is another glorious dark game [...] that’s been described as “Call of Cthulhu without all the cheery optimism”

And this is what I posted back in (!kult@ttrpg.network):

I can't recall if I saw an illustration of an entryway to the Underworld or if I just pictured it in my mind while reading K:DL.

Somewhere in the back of my mind, a part of me insists that I saw it somewhere. Someone was creating a chart of elysium, Metropolis, hell, heaven, gaia, and the underworld.

Anyway, I can't find that image anymore, so I tried to start one common depiction of an entryway: a subway. (as usual, I'm not esctatic about how it came out, but I don't have to be)

Perhaps that image I think I vaguely remember disappeared altogether. Perhaps that's what happens when someone draws maps than come closer and closer to Achlys. Perhaps I don't remember because vivid thoughts about the nothingness tend to disappear.

 

In case you didn't know, we have this community (!micro_maps@ttrpg.network) dedicated to tiny hand drawn maps. I thought it was about time I drew something Kult-related

I can't recall if I saw an illustration of an entryway to the Underworld or if I just pictured it in my mind while reading K:DL.

Somewhere in the back of my mind, a part of me insists that I saw it somewhere. Someone was creating a chart of elysium, Metropolis, hell, heaven, gaia, and the underworld.

Anyway, I can't find that image anymore, so I tried to start one common depiction of an entryway: a subway. (as usual, I'm not esctatic about how it came out, but I don't have to be)

Perhaps that image I think I vaguely remember disappeared altogether. Perhaps that's what happens when someone draws maps than come closer and closer to Achlys. Perhaps I don't remember because vivid thoughts about the nothingness tend to disappear.

 

Found this sketch on the back of a receipt at home. I'm pretty sure it predates this community, but can't figure the exact date from the faded text.

It got me wondering... if it were a CVS receipt, would it still qualify as a micro-map?

[–] roflo1@ttrpg.network 2 points 1 week ago (1 children)

There must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge).

And if not, there must be a way to make it work magically.

[–] roflo1@ttrpg.network 4 points 1 week ago

Is it? No wonder my players always search everything thoroughly.

 

Also... would you have your players approaching from the left side or the right side?

 
[–] roflo1@ttrpg.network 2 points 1 week ago

Same thing happened to me when I discovered it.

You probably figured it out already, but in case you didn't: the video I posted before is part of a playlist, and it's an excellent way to get acquainted with the game.

[–] roflo1@ttrpg.network 4 points 1 week ago (2 children)

And thus... the existance of this community is now officially worthwhile. ;)

BTW, There's also a Traveller-specific community: (!Traveller@ttrpg.network)

[–] roflo1@ttrpg.network 3 points 1 week ago (4 children)

Traveller is one of the oldest RPGs out there. And here’s just the video that explains how to use it:

https://youtu.be/QKTuaJQi4b4

11
Traveller Map turns 20 (blogger.googleusercontent.com)
 

cross-posted from: https://ttrpg.network/post/25095196

The original post says:

Today is the 20th anniversary of the launch of TravellerMap.

Since I'm lazy, go read the 10th anniversary post for some history.

https://travellermap.blogspot.com/2025/04/and-now-were-20.html

33
Traveller Map turns 20 (blogger.googleusercontent.com)
submitted 1 week ago* (last edited 1 week ago) by roflo1@ttrpg.network to c/scifi@ttrpg.network
 

The original post says:

Today is the 20th anniversary of the launch of TravellerMap.

Since I'm lazy, go read the 10th anniversary post for some history.

https://travellermap.blogspot.com/2025/04/and-now-were-20.html

EDIT: And if you haven't heard about TravellerMap, you're in for a treat: http://travellermap.com/

 
 
[–] roflo1@ttrpg.network 2 points 3 weeks ago (1 children)

Paizo has some:

https://paizo.com/products/btpy879g?19mm-d6-Double-Die-Transparent

And yes, there should be a d10 inside another d10 somewhere around there.

[–] roflo1@ttrpg.network 3 points 3 weeks ago

Yeah. Very well summarized.

Perhaps I’d also add that the advancement is earned with blood and sweat. 😅

[–] roflo1@ttrpg.network 5 points 3 weeks ago (2 children)

I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

And you’re way out of your league. All the time.

[–] roflo1@ttrpg.network 5 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.

To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).

If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).

if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.

Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.

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