potoo22

joined 2 years ago
[–] potoo22@programming.dev 98 points 4 months ago (3 children)

This was published in 2018. They publish prophecies.

[–] potoo22@programming.dev 11 points 4 months ago* (last edited 4 months ago) (1 children)

... Fuck. Fine, I'll look it up.
...
...
...
Okay, he didn't use those exact words, but he said "How easy it is to make people believe a lie, and how hard it is to undo that work again!".

Source: https://quoteinvestigator.com/2020/12/23/fooled/#180a2d81-ad60-4996-9c9a-3b9cd697903c
Which cites https://books.google.com/books?id=Q6c2AQAAMAAJ&q=%22believe+a+lie%22#v=snippet&q=%22believe+a+lie%22&f=false

[–] potoo22@programming.dev 52 points 5 months ago (4 children)

That last one is dead. Very dead. Not edible. Leave it alone. Says on their medical record DNR (Do not ressessitate). Leave alone. Will die again. Tastes bad anyway. Won worst actor in drama class. Kept dying on stage. Is dead now. Best to leave them be. Can't eat dead snec. Tastes bad. Eat fresh smol-eye snec instead. This one is dead though. mhm.

[–] potoo22@programming.dev 2 points 5 months ago* (last edited 5 months ago) (1 children)

It's a digital good, just a bunch of 1s and 0s in a particular order. The manufacturing cost of making a copy is near 0. There are license fees, but those are almost always pencentage based. Valve takes 30%, the publisher takes a percentage, and so on.

Then it's a balance of volume vs price. If you can sell 10,000 copies at $10, vs 1,000 at $15, ($100,000 vs. $15,000), it is more profitable to sell the game at $10.

And human psychology is manipulable. Seeing the original price at $15 will influence them to value the game around $15, and so $10 would be a good deal. If they want it, they should buy it on sale. Where as seeing the original price at $10 would influence them to value the game at $10, which could mean it's not as good as a $15 game they can get for $10 on sale.

The developers need to make enough profit to cover the development costs' debt. Then after that, the rest of the profit goes to the next project and maybe bonuses... Probably to the executives. Part of that is also to cover the cost of past and future non-pofitable games. Not all games make a profit and developers and publishers need to offset the cost of past and future failures.

[–] potoo22@programming.dev 8 points 5 months ago (1 children)
[–] potoo22@programming.dev 11 points 5 months ago

Well yeah, they get their information from the Internet. Garbage in. Garbage out.

[–] potoo22@programming.dev 0 points 5 months ago* (last edited 5 months ago)

Kid: "Everyone in class has a phone! I hate you! 😭"

Parent: "🤔It can't be my fault my kids hate me. The other parents are the problem. 😤"

[–] potoo22@programming.dev 1 points 5 months ago

Unless you live in a big city, you practically need a car in the US.

[–] potoo22@programming.dev 10 points 5 months ago
[–] potoo22@programming.dev 15 points 5 months ago (3 children)

Mazda's Laputa translates to "the bitch" in Spanish.

There's also Ford's Probe...

But yeah ID.EVERY1 is a mediocre name.

[–] potoo22@programming.dev 4 points 5 months ago

I thought I was straight...

[–] potoo22@programming.dev 3 points 5 months ago

But, without any thrust, they would stay in orbit for years. Eventually, if in low orbit, their space suit will collide with enough stray atoms, it'll lose enough speed to fall back to earth and incinerate in the atmosphere.

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