potoo22

joined 2 years ago
[–] potoo22@programming.dev 7 points 14 hours ago

(⁠╯⁠°⁠□⁠°⁠)⁠╯⁠︵⁠ ⁠┻⁠━⁠┻

[–] potoo22@programming.dev 9 points 1 day ago

I've seen a Facebook ad selling a kid...

What they were actually selling?They were selling a goat.

[–] potoo22@programming.dev 21 points 1 day ago

This keeps femininity from contaminating our masculinity. When my homies visit, we all squeeze into the blue tub together because we are all men!

[–] potoo22@programming.dev 16 points 1 day ago (1 children)

"Oh hey! You go to this floor too?! So much cleaner."

[–] potoo22@programming.dev 69 points 1 day ago (11 children)

We have a deployed branch. It doesn't get merged into master until it gets reviewed... the technical debt got too big so it never gets reviewed and we just keep branching off deployed

[–] potoo22@programming.dev 7 points 3 days ago

Spongebob and Finding Nemo

[–] potoo22@programming.dev 15 points 4 days ago

And corn oil and corn sugar. The corn weapons didn't work out.

[–] potoo22@programming.dev 1 points 5 days ago

*Points to every robot uprising movie*

[–] potoo22@programming.dev 1 points 1 week ago* (last edited 1 week ago)
  1. The game can be played by 1-4 players. There is a little scaling with slightly fewer enemy patrols with less than 4 players. If anything, clearing objectives will just be slower with fewer players, but nothing is walled off, apart from an occasional resource bunker that usually needs two players to unlock, but you can get those resources on other places.
  2. The devs try hard to give every weapon and support it's niche. The early weapons are great for low-armor enemies which appear at all difficulty levels, but they unlock anti-tank weapons early on. The later unlocks are just add variety to your play styles, and the premium packs, again, just add variety.
  3. There's a lot of variety in mission types. The devs typically fix balancing issues based off community feedback.
  4. The maps and missions are procedurally generated, but done very well. Apart from the mission areas, the maps never feel the same. Missions can range from running around a large map to get the nuke codes and launch a nuke, to defeat enemies in a small area. Most missions have optional objectives and enemy bases that will give more experience and resources if you clear them. Clearing a map feels great.
  5. For high difficulty missions, you need some variety in light crowd-clearing weaponry and low-medium density anti-tank weaponry, and some in-between. A single skilled person can solo it, with sneaking and a lot of time. Opt for lower difficulty missions (5-6) if you just want to kill things without having to worry about packing for heavy armor enemies every few minutes.

Progression is all adding variety to your play style. Weapons don't often become obsolete, although you may favor play styles that favor certain weapons.

This is a game that'll be great fun and a unique experience for a few weeks. Then you'll be satisfied and done playing. The devs will be releasing updates while you play other games and when you come back, there'll be more content to explore. It is not something you will be grinding for 6+ months, but it offers a unique co-op experience that is refreshingly different from other shooters.

[–] potoo22@programming.dev 1 points 1 week ago

The vlog brothers did a video on this. It's considered a disorder when it interferes with life, so if you have a job in the morning. But it is no long a disorder when you set your working hours.

But yeah, generally society demands you awake in the morning.

[–] potoo22@programming.dev 7 points 1 week ago (3 children)

And here I am with delayed sleep phase disorder at 2:00 AM PDT

[–] potoo22@programming.dev 10 points 1 week ago* (last edited 1 week ago)

"We are da angles of deaf, and we shall no no fear."

"Da emporer protec"

 

Probably not a good title to seek upvotes. If it does get upvotes, more programmers get share in your pain 😅

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