popcar2

joined 2 years ago
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[–] popcar2@programming.dev 11 points 1 year ago

Very good stuff in this update! The new page quickly showing all the changes is also a lot easier to digest than a 5,000 word essay blog post.

I've already been on 4.3 since the dev previews, so more than anything I'm excited for this release so the team can finally get to merging all those PRs that were shelved for 4.4. Lots of performance optimizations and big changes I'm excited for are coming in that next update. The wait continues!

[–] popcar2@programming.dev 25 points 1 year ago (3 children)

inexperienced big brain developer see nested loop and often say "O(n^2)? Not on my watch!"

complexity demon spirit smile

This hits too close to home.

[–] popcar2@programming.dev 4 points 1 year ago (1 children)

Finally, audio cackling in web builds should be fixed!

[–] popcar2@programming.dev 5 points 1 year ago

I've been on Nobara for almost a year now and am really happy with it. The only distro I'd probably switch to is Bazzite just to try out immutability, but aside from that I'm good where I am.

[–] popcar2@programming.dev 1 points 1 year ago (1 children)

you can use OS.execute() to run console commands and run other binaries, but if you need something more advanced you can probably use C# instead of GDScript, which wouldn't need GDExtension.

[–] popcar2@programming.dev 22 points 1 year ago* (last edited 1 year ago) (1 children)

There are two good options: Host your own blog yourself, or join a blogging platform that isn't corporate. I personally use BearBlog but I've heard good things about Write.as as well. These two have free blogging options and don't sell your data. If you want to host it yourself (which is safer), check out Hugo.

Ultimately, bots scrape the entire internet and there's no guarantee they will honor robots.txt of a particular website (which tells bots what they are and aren't allowed to do). If it's on the internet, people can scrape your content and there isn't much you can do about it. That shouldn't stop you from writing or blogging, just don't post very personal data.

Also, feel free to join us on !blogging@programming.dev!

[–] popcar2@programming.dev 28 points 1 year ago (2 children)

Compiling to bash seems awesome, but on the other hand I don't think anyone other than the person who wrote it in amber will run a bash file that looks like machine-generated gibberish on their machine.

[–] popcar2@programming.dev 8 points 1 year ago

Based on the feedback we received at the GDC from partners and friends, we know that we need a way to reduce the size of our exports. Currently, the 4.3 release Web build .wasm is around 40 MB uncompressed, and 5 MB compressed with Brotli. We have a few ideas in mind to address this, and it could even help optimize builds for other platforms!

This is very exciting! It's my #1 issue by far with the engine. With custom export templates I managed to keep it around ~25MB uncompressed, but there's definitely a lot of room for improvement in binary size.

[–] popcar2@programming.dev 6 points 1 year ago* (last edited 1 year ago)

Most variables have setters for situations like this. Rather than using get_tree().paused = false, try get_tree.set_pause(false). There's also Input.set_mouse_mode(), you'll see them under the variable names in the docs.

[–] popcar2@programming.dev 5 points 1 year ago (1 children)

"Merge pull request #8 from [branch name]"

Not the most exciting but hey, someone has to do it.

[–] popcar2@programming.dev 9 points 1 year ago

I got it from a Buffoon pack, but it's still worth buying because it pays for itself. You get 2 jokers that are worth 1-2 dollars each, you can sell them if they're not worth keeping and you can even get jokers like Egg and Mail-In-Rebate that gain you tons of money.

It's a life saver in ante 1-2

 

cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

This may not sound that relevant to this community, but I made this with Godot 4.2, so I thought I'd share it here too.

 

cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

 

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

 

This is kind of huge, isn't it? I've been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It's a Godot fork that's intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create worlds collaboratively with friends and co-workers in real-time.

The only thing people seemed iffy about was monetization and its closed-source nature, but now that it's here and FOSS, anyone think it might blow up and be a great introduction to game development for beginners and kids?

I'll probably test it and see how it is later, but it does seem like it's still in alpha.

 

cross-posted from: https://programming.dev/post/11439487

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

 

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

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