popcar2

joined 2 years ago
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[–] popcar2@programming.dev 6 points 7 months ago (1 children)

I owned a PSP Go a few years ago, it's a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn't handle emulation that well. Loved playing Lumines and Patapon on it, though!

[–] popcar2@programming.dev 41 points 7 months ago (3 children)

I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck

[–] popcar2@programming.dev 19 points 7 months ago (1 children)

These websites are really bad, I really don't understand why many of these websites that invite people to Linux fail to understand the user that would browse something like this. It straight up links to the GNU website to browse distros and software, which by the way, isn't loading as of writing this comment.

This entire website talks about ditching Windows without an obvious call to action. Windows is bad, yes, but giving people a list of every distro under the sun and saying "good luck" won't convince anyone to switch. Give obvious beginner recommendations. Tell people to install Linux Mint, and a beginner-friendly guide on HOW, and why Linux is good rather than just convincing everybody to stay on Windows 10.

[–] popcar2@programming.dev 10 points 7 months ago (3 children)

this is actually a plot point in the graphic novel Eight Billion Genies, where people would make a wish by reading a really long contract for hours that covers all the possibilities and caveats. You'd enjoy it, OP.

[–] popcar2@programming.dev 5 points 7 months ago

that assumes you know exactly what you want though, which I think most people wouldn't at the time of making the wish

[–] popcar2@programming.dev 2 points 7 months ago

That's a good recommendation, I haven't used everything in a couple of years but I ought to try it again.

[–] popcar2@programming.dev 2 points 8 months ago (1 children)

This is great, I've always liked gliding games!

Some feedback:

  1. The one thing that threw me off was how delayed flapping your wings is. Pressing space means you'd flap maybe 1.5 seconds later. It would be great if flapping was way faster and you'd instead have a cooldown animation, rather than waiting and then flapping the wings.

  2. It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.

  3. It would be great if you can see the score of each completed level in the main menu.

[–] popcar2@programming.dev 4 points 8 months ago

Not sure about the context of a game, but I've used this to replace some UI nodes when the game switches to portrait mode on mobile. Sometimes it's just easier to use different containers.

[–] popcar2@programming.dev 2 points 8 months ago

From what I understand: 3D performance in general needs to be improved. Even if you're not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn't have feature parity with other engines' terrain systems.

4.4 did a lot to improve things but there's still a ways to go before big open worlds can happen.

[–] popcar2@programming.dev 41 points 8 months ago* (last edited 8 months ago) (2 children)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

[–] popcar2@programming.dev 4 points 8 months ago

I like to assume people using array programming languages just have a crystal ball that they use to call upon magic runes on the screen

[–] popcar2@programming.dev 11 points 9 months ago (1 children)

Also WASM can't directly manipulate the DOM so it can't really be used for handling HTML/CSS, all front-end stuff still has to be done with JS.

 

Probably very unstable, but worth trying for people that are impatient.

 

Getting Riff-Raff as my first joker activates all my dopamine receptors.

 

TL;DR:

  • 2D physics interpolation: Should heavily reduce jitter and make the game smoother on higher refresh rates!

  • TileMap layers are now separate nodes: Each layer is now its own node. This is huge because it means it's easier to manage, easier to iterate over, and each layer can have its own settings and move separately.

  • Option for checking for engine updates automatically

  • Reverse Z for the depth buffer: They made a blog post about this a few days ago.

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