popcar2

joined 2 years ago
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[–] popcar2@programming.dev 31 points 4 months ago (9 children)

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

[–] popcar2@programming.dev 3 points 4 months ago (1 children)

If your goal is to cash in on the blog, your best bet aside from ads is to look for sponsorship opportunities. You can look into services that align with your user's interests and contact them to set up affiliate links for you (like how any decently-popular YouTube channel has a sponsored segment).

This can be in the form of an ad in the header/footer of your blog, an ad shown on the side of the screen, or affiliate links you put in your posts. If you're going to casually recommend your affiliates, I think you're legally required to add a disclaimer that it's an ad, lots of blogs do this in a small text at the top of the post.

Taking a quick look at your blog, you can probably start shooting emails to popular vpn providers and ask if they're interested in getting sponsored here.

[–] popcar2@programming.dev 7 points 4 months ago (1 children)

You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something

[–] popcar2@programming.dev 8 points 4 months ago (3 children)

Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.

[–] popcar2@programming.dev 2 points 4 months ago

I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.

[–] popcar2@programming.dev 5 points 4 months ago (1 children)

Performance testing is a whole can of worms. It's hard to get an idea of how performance changes because it'll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you'll need a suite of tests to see what changed.

[–] popcar2@programming.dev 4 points 5 months ago (2 children)

I haven't checked since making this post but when the idea was floating around the devs said they preferred multi-communities (proposal 2). That's still on the Lemmy roadmap but isn't here yet.

That said, Piefed apparently implemented something similar to proposal 3 so maybe the devs can change their mind and copy them instead.

[–] popcar2@programming.dev 5 points 5 months ago* (last edited 5 months ago) (4 children)

Oh hey, it's been a while since I've written this. Thanks for sharing it again. When I posted it last year to the fediverse community, people were not ready for it.

[–] popcar2@programming.dev 2 points 5 months ago

Just make it not cost as much as top-end x86 chips in laptops and have the iGPU not be garbage and I'll be in.

[–] popcar2@programming.dev 2 points 5 months ago

It doesn't do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.

If you set the options and nothing happened then I'm not sure, it worked for me instantly when toggling stuff off.

[–] popcar2@programming.dev 5 points 5 months ago (2 children)

I've started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it's a lot nicer to use now.

[–] popcar2@programming.dev 2 points 5 months ago* (last edited 5 months ago) (1 children)

Thanks! It is a great replacement if you can handle some jank.

 

I got this thing recently and wanted to share my thoughts on it :)

 

I wanted to highlight some great free software that I use and would recommend to anyone. I'm also open to more suggestions of apps I might've missed!

 

The team made a new page to see what they're prioritizing at the moment. Neat!

 

Context: The default 3D physics engine of Godot is really bad, so one of (if not the) most popular extensions for Godot was Jolt Physics, replacing the old physics engine with Jolt (which is what Horizon Forbidden West uses).

Jolt not only has way better accuracy and less bugs, it also performs better. There is no reason to use the official one compared to this.

What this means:

  • Jolt is coming to Godot 4.4, it's currently not a default since it's experimental (you can switch it on in the project settings), but once it becomes stable it will be the default physics engine.

  • The Godot Jolt extension will be in maintenance mode since it's now built into the engine itself.

  • The old physics engine will still exist for now (probably for backwards compatibility's sake).

The wait for 4.4 continues.

 
 

Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257

 

cross-posted from: https://programming.dev/post/20779359

Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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