popcar2

joined 2 years ago
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[–] popcar2@programming.dev 3 points 5 days ago

Something people don't mention in the comments is that codeacademy is only really for learning the very basics of programming. It's great if you're just getting started and have no idea how to program, but once you start getting into more intermediate territory these gamified services lose their appeal.

Codeacademy is cool if you're looking for a crash course into programming essentials, but if you really want to get into it I'd recommend buying a course.

[–] popcar2@programming.dev 3 points 6 days ago

First time I've heard of Hardcover, it looks promising!

[–] popcar2@programming.dev 2 points 6 days ago (2 children)

I like the simplicity, personally.

 

Curious which book tracking apps everyone is using currently, and if there are any good ones I'm missing.

Personally, I started out with Goodreads, then moved onto Bookwyrm, then to TheStorygraph.

  • Goodreads is generally pretty good but I'm not a big fan of it being owned by Amazon (especially since I have beef with Amazon for closing BookDepository)

  • Bookwyrm is a Fediverse Goodreads alternative but I found the book catalogue was lacking, many books often didn't have covers or descriptions or even had many duplicates.

  • Storygraph is what I'm using now, it's pretty rad. I love how it gives detailed stats on everything in your account, including graphs and charts of your reading habits. That said, its recommendation system is kinda lacking and keeps recommending me the same books again and again, and it's not as social as Goodreads.

Cheers.

[–] popcar2@programming.dev 5 points 1 week ago (3 children)

Sooo... Are they going to say which local model they're using? Because they keep touting privacy without talking about the actual AI, why would I use it instead of https://duck.ai/ ?

[–] popcar2@programming.dev 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Every year or so I try Element again and the experience is just bad. As an IRC alternative for quickly joining some random chat to ask a question, it's fine. As a day-to-day chat app it's miserable, I also don't understand why it's forcing encryption woes on the user by constantly nagging about it.

The mobile app used to force me to re-enter my password every now and then so I don't forget it, and since I deleted the app I'm now unable to access encryption settings on the web version because I'm forced to verify this device by using another device I was logged in at, but that's fine because I didn't have anything worth saving. I did a reset of my account, except that doesn't work: I got an error "Failed to allow crypto identity reset".

It's such a hassle. I also hate that you can be in a server but most rooms will be hidden and you have to join them manually which is so counter-intuitive!

[–] popcar2@programming.dev 22 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Boy oh boy, what a post. Somehow they managed to make it less clear than ever what they even want to do with the platform, here are my favorite highlights:

With the use of AI now ubiquitous and ‘AI slop’ rapidly replacing the content we see online, this trust gap is where we think Stack Overflow can play a role. Our renewed vision and purpose moving forward is to be the world’s most vital source for technologists. By providing a trusted human intelligence layer in the age of AI, we believe we can serve technologists with our mission to cultivate community, power learning, and unlock growth.

That's some advanced corpo-speak, doubling down on AI but also acknowledging that people don't like AI-generated answers and providing a "human intelligence layer" to "unlock growth". Did an AI write this? Lol.

As AI becomes more pervasive, the efficacy of AI systems will increasingly depend on access to verifiable and accurate knowledge. That will extend to job opportunities too as people look for guidance on exciting career prospects, and this is why we aim to Unlock growth for those who come to Stack Overflow or use our products.

I can feel the growth unlocking the more of this I read.

Knowledge Ingestion converts high-value content from tools like SharePoint, Confluence, Google Drive, and others into structured, trusted knowledge inside a Stack Internal instance. It’s designed to eliminate silos, accelerate onboarding, and scale institutional wisdom.

I wasn't sure I wanted to ingest knowledge, but now that I can eliminate all these silos, I'm sure that my team can finally gain some institutional wisdom. Also I'm having a stroke. Help-

[–] popcar2@programming.dev 4 points 1 month ago

Just finished filling it. Pretty good survey overall, I hope they get the message that we really want more work in 2D physics.

[–] popcar2@programming.dev 19 points 1 month ago* (last edited 1 month ago) (1 children)

This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

If you've read the past few development updates, it's very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

I'm reading it more like the longest "we blew our budget and had no game" post.

[–] popcar2@programming.dev 21 points 1 month ago (2 children)

Oh! I didn't expect it to get suddenly shadowdropped. It looks pretty clean, and it's neat that assets can have direct links to donate on the side. It's going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.

 

cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

 

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

[–] popcar2@programming.dev 58 points 1 month ago* (last edited 1 month ago) (4 children)

From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.

51
submitted 1 month ago* (last edited 1 month ago) by popcar2@programming.dev to c/godot@programming.dev
 

Lots of fantastic changes coming in 4.5, some of which are a long time coming.

My personal highlights:

  • Proper SVG support and text scaling
  • Tilemap chunking which boosts performance and stops glitching in-between tile seams
  • Variadic arguments in functions
  • In-editor translation previews
  • Windows exports no longer need rcedit to change the icon/metadata!
  • Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
  • Emission shape gizmos on 2D particles (finally)
  • Screenreader support
  • Recursive focus modes and mouse passthrough for Control nodes
  • Borderless fullscreen mode on Windows finally doesn't have a 1px outline
  • Deep duplicates of resources finally work, previously anything in collections like arrays wouldn't get duped and you had to go through them manually
  • Lots of optimizations for the web
[–] popcar2@programming.dev 7 points 1 month ago

I've gotten as far as I could, but didn't do everything.

spoilerI did most of the fairy puzzles but didn't do the golden path; I ended up looking up how it's done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I'm good with the regular ending.

[–] popcar2@programming.dev 23 points 1 month ago (4 children)

I guess it just wasn't in my circle because I haven't heard much about it since release, but good to know it's more popular than I thought

 

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

 

Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

 

Just saw this interesting article by the Witchfire devs on creating big games with small teams. Really interesting read!

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