pixelscript

joined 11 months ago
[–] pixelscript@lemm.ee 3 points 6 months ago

Worse still, the pattern does not continue like one would expect.

  • Nominal: 2x4 -- Actual: 1.5" x 3.5"
  • Nominal: 2x6 -- Actual: 1.5" x 5.5"
  • Nominal: 2x8 -- Actual: 1.5" x 7.25"
  • Nominal: 2x10 -- Actual: 1.5" x 9.25"
  • Nominal: 2x12 -- Actual: 1.5" x 11.25"

There's just an arbitrary point where they decided to take an extra 1/4" bite out of it. I'm not sure whether that's more of an effect of shrinkage from kiln drying being proportional to the original length or an effect of industry practice to mill smaller boards to eke out more cuts per tree.

And for the record, yes, I am aware the discrepancy is not entirely explained by shrinkage. They do a planing step after drying. But the shrinkage is a not insignificant part of it. They have to round down to the nearest convenient dimension from wherever the shrinkage stops.

If longer boards shrink more, the finished boards would necessarily have to be smaller. I question whether that's the effect at play, though, because I believe there was a phase in the industry where that extra quarter inch wasn't taken off, and they changed their minds about it later.

[–] pixelscript@lemm.ee 12 points 6 months ago

I wonder if it may well have gone down with the combination of boom in population and rapid urbanization around coasts.

[–] pixelscript@lemm.ee 60 points 6 months ago (6 children)

This is somewhat a "people live in cities" graph, but not as stark of one I expected. Not all big cities are so educated, plus there are a lot of rural places that draw in a surprising number of people with advanced degrees.

Still, I'm amused that Interstate 29 in specific lights up like a string of Christmas lights.

[–] pixelscript@lemm.ee 3 points 6 months ago (1 children)

Why bother reading a curated set of interest-focused articles written by professionals when you can drink straight from the firehose of relentless negativity that is social media, right?

[–] pixelscript@lemm.ee 21 points 6 months ago (5 children)

It's bad for me, but not for that reason.

It's bad for me because I piss a whole hour or two of my morning away doomscrolling. That makes me late to work. So I end up staying later to make up lost time, I get home late, and then I wonder why I have no time at the end of the day to do anything...

I'm doing it right now, in fact. I will stop.

[–] pixelscript@lemm.ee 1 points 6 months ago (1 children)

What?

This is a discussion about televisions.

[–] pixelscript@lemm.ee 8 points 6 months ago (4 children)

It depends.

The root comment specified "hyper-realistic cinematic" games. Yeah, I would describe Breath of the Wild to be a complex, immersive, good-looking game. But hyper-realistic? No way. It's hyper-stylized. The graphics have lots of leeway to heavily cater to gameplay clarity. The cartoonish aesthetic also allows it to get away with more uncluttered level design that emphasizes interactibles without the world feeling empty or hollow. Objects and setpieces are more readily permitted to be chunky, brightly colored, and spaced far apart without looking out of place.

But if you want a game where hyper-realism with all the little, cluttered details, objects, and general disorder are part of the desired aesthetic, it's challenging to draw focus to important things in a natural way. The real world doesn't work like this. So in making a game setting that approximates the real world as convincingly as possible, the game itself often can't either without some kind of uncanny intervention. Painting interactibles bright yellow is one particularly egregious method. Intentional level design that draws focus to interactibles is usually more subtle, but is also not cost-free, as things that are unnaturally arranged can be its own kind of immersion breaking.

Subtlety and clarity are diametrically opposed. You must sacrifice one for the other. So if subtlety of detail in your art direction is treated as virtue, you either compensate for that clarity drop somehow, or cope with having a cryptic game that feels awful to play.

Of course, this leads to a question about whether hyper-realistic games are worth it in the first place. We could choose to value only stylized games that are less bothered by this trap. Personally, that's my preference. But that's a question of taste. It's a discussion worth having, but isn't really in-scope of this one.

[–] pixelscript@lemm.ee 15 points 6 months ago (6 children)

Of the people who say anything about it, there seems to be two mutually exclusive camps of people on Lemmy in regards to how it should be structured.

There's those who want it to be a drop-in replacement for whatever platform they migrated from (Reddit, ususally), with everything cultured in one simple, easy-to-browse place where there's enough activity to support diversity, just without the enshittification, even though the centralization they crave is exactly what invites the enshittification...

...and then there's those who specifically want the site to stay fragmented, because that's the whole point of federation, it keeps out all the riff raff, and prevents the platform from losing what makes it so great. But many of them complain about why it isn't growing as fast as they'd like it to, despite the fact that the fragmentation of community is by far the single greatest barrier preventing the mass adoption they yearn for.

Each one seems to want a piece of what the other has.

[–] pixelscript@lemm.ee 10 points 6 months ago* (last edited 6 months ago)

I got a 1U rack server for free from a local business that was upgrading their entire fleet. Would've been e-waste otherwise, so they were happy to dump it off on me. I was excited to experiment with it.

Until I got it home and found out it was as loud as a vacuum cleaner with all those fans. Oh, god no...

I was living with my parents at the time, and they had a basement I could stick it in where its noise pollution was minimal. I mounted it up to a LackRack.

Since moving out to a 1 bedroom apartment, I haven't booted it. It's just a 70 pound coffee table now. :/

[–] pixelscript@lemm.ee 1 points 6 months ago (3 children)

I'm surprised I've yet to hear of a homebrew industry of completely cutting out the microcontrollers and soldering in a Pi or something to drive the raw display. I don't predict it to be easy, but it doesn't seem completely unobtainable?

Flashing a custom bootloader would be even better, but I assume that hasn't been done because they got that shit cryptographically locked down at the chip level.

[–] pixelscript@lemm.ee 8 points 6 months ago

I think my purest moment of gaming bliss was experiencing completely blind the last handful of worlds in Super Mario Odyssey while buzzed with a few whiskeys. God, my soul was in orbit with that experience. Pure, unfettered joy and whimsy through and through and cinematically epic when it wanted to be. I wouldn't call it the best game ever or even my favorite game ever, but god damn it, it struck me just right way at just the right time. It was something truly special.

More games I will cherish will certainly follow, and have followed. But for that specific set of vibes and circumstances, I don't know if I'll ever top that peak from playing a video game ever again.

[–] pixelscript@lemm.ee 1 points 6 months ago

Ah, a gellow Ghost Trick enjoyer!

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