I keep all my friends named alphabetically:
Alan, Brian, Catherine, Dinesh . . .
It just makes it so much neater when i need to use simultaneous equations to figure out one of their unknown attributes.
oo1
fair point, but in some cases i can add bonuses after knowing the difficulty?
agree about the last point, esp when there's not a hard line to success/ fail.
but its nice for the player to know they did "their best" or "screwed it up" i.e. know the dice roll. just not be sure if it was good enough
still got this link in my clipboard; it really is a message for the ages.
https://yewtu.be/watch?v=Vgq5OjVTJRs
upvote
they can create tablets
exactly.
you can't assess the merits of an integrated transport system by arguing which one one mode of transport betters all others.
some places /routes (at some times) might work best with one option.
but most places / routes will be better served by several types at least at some times of day.
buses are one of the most flexible public transport options, fill gaps in space between high capacity modes, and fill gaps in timetables, and they sometimes fill gaps in affordability usually being cheaper.
give them bus lanes and priority at junctions, and they're a lot cheaper and more flexible than trams.
i always think that a busy packed bus lane is making the business case for a train, but filling the gap in the meanwhile. and sometimes a train is impractical.
they didn't only get rid of most of the trams in the uk due to cars wanting more roads. it was also because buses were cheaper and provided much better routes that could flex to travelers needs..
the gum is the worm, the worm is the gum.
i'd only play a ranger if it came with a miniature giant space hamster.
"go for the eyes . . ."
if by better you mean, more fun, i think that's slightly up to you.
you can have just as much fun with a more constrained character who keeps losing dice rolls - it might be harder work though.
that's something I've noticed about bg3 (only 1-2h in) vs the old ones and even ps:torment.
in most of those you can continue the dialog and usually circle back to the other choices.
in bg3 its seems much more like, you say one option you're stuck with it - which seems much better.
i'll be interested to see on the replay - but i guess itll be up to me to play it differently.
red thread - lisa germano