ono

joined 2 years ago
[–] ono@lemmy.ca 16 points 2 years ago (1 children)

Please let Geralt have responsive movement and sensible object targeting this time.

[–] ono@lemmy.ca 170 points 2 years ago (9 children)

How about backing up that letter with some lobbyists?

[–] ono@lemmy.ca 2 points 2 years ago

Is this a proposal to make Nim compile to Assembly instead of C?

No, it's for stuff that happens internally to the compiler.

https://en.wikipedia.org/wiki/Intermediate_representation

I've given up on Nim, though, because the creator / project lead is more than a little problematic, and I don't think that can be fixed.

Perhaps Nimskull will develop into something useful eventually. For now, there are plenty of other languages to try.

[–] ono@lemmy.ca 6 points 2 years ago

I hope nobody today is depending on websites that use Flash, but I'm still glad to see projects like this, for the sake of cultural preservation.

[–] ono@lemmy.ca 6 points 2 years ago* (last edited 2 years ago) (3 children)

I don't know whether I would be comfortable murdering pokemon, but if the gameplay turns out to be great, I would give it a try. I think I'll wait on this one until it develops a bit and there are enough reviews to balance out early adopter (dev friends & family) bias.

Direct link: https://store.steampowered.com/app/1623730/Palworld/

[–] ono@lemmy.ca 13 points 2 years ago (2 children)
[–] ono@lemmy.ca 1 points 2 years ago* (last edited 2 years ago)

That's as I expected; Thanks for confirming.

Unfortunately, that leaves out the kind of integration I was asking about (and the kind implied in this post), through existing Qt & KDE shared libraries and such.

CopperSpice might still be interesting for stand-alone projects written in C++, though, and I appreciate that you're here engaging with the community.

[–] ono@lemmy.ca 1 points 2 years ago (2 children)

I think you're talking about migration from Qt to CopperSpipce, though, yes? I'm talking about integration with existing desktop environments. Making use of the themes that are already installed. Communicating with existing libraries via the existing interfaces. Are there any hitches to be aware of on that front?

And language bindings, for those of us who are trying to get away from writing in C++?

[–] ono@lemmy.ca 1 points 2 years ago* (last edited 2 years ago) (4 children)

It's an interesting project, but as a fork, I would be concerned about its compatibility with standard Qt & KDE libraries, widgets, and styles. Can you comment on that?

Also, what language bindings does it offer?

[–] ono@lemmy.ca 4 points 2 years ago* (last edited 2 years ago)

Linux has quite a few schedulers. The performance of this new one is almost certainly a result of different algorithms used, not an effect of refactoring the existing ones, nor the language it's written in.

I don't think I'll dig in to the code just now, but if it turns out to have much practical value, perhaps we'll eventually see an article about the design.

[–] ono@lemmy.ca 23 points 2 years ago (5 children)

Seems like a weird headline. AFAIK, the language it's written in has nothing to do with the performance.

[–] ono@lemmy.ca 2 points 2 years ago* (last edited 2 years ago)

Yes, exactly. So a standard compiler can be used, making language bindings much cleaner, while the runtime functionality and library compatibility are preserved.

And then there's DQt, which uses DLang's compile-time function execution instead of the meta-object compiler.

 

Whenever I see a run of spam posts on the fediverse, I've taken to looking at the usernames behind them. Nine times out of ten, they turn out to be from kbin instances. Here's a recent example:

https://kbin.social/u/valige

As I write this, that account shows 8 identical scam posts made within 7 minutes of each other, and nothing else. (I imagine they might be removed by the time you read this.) This is pretty common in my experience. These particular posts are all to kbin magazines, not lemmy communities, but I don't remember whether that's always the case.

Since the main kbin instance is not the only one broadcasting this stuff, I wonder if there's something about the kbin software that makes it attractive to spammers. Does anyone know?


Edit: Some examples that are still cached on my instance:

https://lemmy.ca/u/valige@kbin.social
https://lemmy.ca/u/NITIN-Hardiya279@kbin.social
https://lemmy.ca/u/ishadeshpande@kbin.social
https://lemmy.ca/u/varshareddy21@kbin.melroy.org
https://lemmy.ca/u/Satish-Kumar843@kbin.social
https://lemmy.ca/u/sareena@kbin.social
https://lemmy.ca/u/SidAvasthi@kbin.social

 
 

Note: Existing Debian 12 installations will already have most of these updated packages if they've been kept up to date using the package manager. 12.2 is more of a milestone than a new release, with an updated set of installation images.

38
Hotfix #9 Now Live (forums.larian.com)
submitted 2 years ago* (last edited 2 years ago) by ono@lemmy.ca to c/baldurs_gate_3@lemmy.world
 
  • You can now use the Magic Mirror on hirelings.
  • You can now change your name through the Magic Mirror.
  • Fixed a rare crash that could occur when unloading or quickloading a game.
  • Fixed an issue causing GPU crashes on PS5 Vulkan.
  • Fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
  • Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
  • Fixed unpreparing spells not removing their buffs if the spell was upcasted.
  • Fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
  • Fixed some character positions and animations breaking if you skip lines in certain dialogues.
  • Fixed the previews not working correctly in the Accessibility options.
  • Fixed an issue causing Minthara's romance to unreliably trigger.
  • Fixed Minthara's dialogue after you [...]* not triggering properly when you talk to her.
  • Fixed the Adamantine Splint Armour sometimes making your legs transparent.
  • Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
  • Fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
  • Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
  • Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
  • Optimised the line-of-sight system for entities with no sight range, like items.

*spoilerkill Orin

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