onlinepersona

joined 2 years ago
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[–] onlinepersona@programming.dev 9 points 2 months ago

I assumed this was going to be a negative article because my experience with canonical was equally disappointing. It only took me one go to drop it though. The pseudo-scientific questions in the online assessment got me so annoyed I was just cursing by the time it was over. Companies with this kind of selection process do not deserve the talent they get.

Shuttleworth's involvement in the recruitment process explains why Ubuntu is such an annoying operating system to deal with. He probably gets involved in wrong places all the time. There likely is some kind of vision, but the dude won't listen to critique, and surrounds himself with yes-men.

Redhat was... not as bad, but there's something equally annoying about yet another opensource company deciding to copy silicon valley recruitment processes, instead of thinking for themselves and trying to be innovative in that regard too.

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[–] onlinepersona@programming.dev 2 points 2 months ago* (last edited 2 months ago)

Starting with 4.5 dev 5, you can expect your Web games to run a little bit more smoothly, without having to do anything. Especially when things get chaotic (for your CPU). It isn’t a silver bullet for poorly optimized games, but it will help nonetheless. Also, note that it cannot do anything for GPU rendering bottlenecks.

So people can't complain that "Godot is slow" when they don't optimise their games.

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[–] onlinepersona@programming.dev 1 points 2 months ago* (last edited 2 months ago)

In fact, I am what they call a late adopter. I didn’t get a cell phone until the fall of 2003

Excuse me, what? That's late? Don't make me feel old, lady.

But also, she has two children and seems to be practising digital abstention with them. IMO that's going to be as useful as sexual abstention is: not very.

Education and practice are the best form of prevention, I think. When they one day have full access to a phone they bought with their own money and are untethered from their mother, they won't be prepared to handle the digital drugs inflicted upon them.

Also, it seems as if she equates iphones to phones in general; as if iphones are the generic term and everything else is specific. A little worrying.

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[–] onlinepersona@programming.dev 1 points 2 months ago (1 children)

I really think if flatpaks were built upon nix, it would resolve these problems. It would however bring a new problem: people would have to learn forsaken nix 💀

[–] onlinepersona@programming.dev 1 points 2 months ago* (last edited 2 months ago)

That knowledge is gone. Everything is a web app running JavaScript in a browser. We don't need to be encumbered by pesky things like pages and folders. 😋

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[–] onlinepersona@programming.dev 6 points 2 months ago

What's in there? Can't just be subscriber data...

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[–] onlinepersona@programming.dev 1 points 2 months ago (1 children)

The weights for the neural network or the embeddings?

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[–] onlinepersona@programming.dev 1 points 2 months ago* (last edited 2 months ago) (2 children)

We're not 20 years in the past, old man.

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[–] onlinepersona@programming.dev 32 points 2 months ago

In a decade, most games will be cross platform but compiled for ~~windows~~ proton and people will have forgotten why. Then somebody or some group will come up with "cross platform compilation" and the circle will start a new only to return to proton or some form of it.

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[–] onlinepersona@programming.dev 2 points 2 months ago

I'm curious, why an official app? Newpipe and grayjay exist. Couldn't this have been spent on improvements in peertube itself? Or were the main devs happy to switch focus for a while and become consumers of their own product? It could show them he pain points of building an external app and feed into improvements in the back end, but was this the reason for a mobile app?

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[–] onlinepersona@programming.dev 4 points 2 months ago (3 children)

What is a "kernel" in this context? It doesn't seem to be related to the OS kernel but some kind of graphics kernel? Whatever that is...

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[–] onlinepersona@programming.dev 5 points 2 months ago (1 children)

Are you doing his in any official capacity? Who are you? And who is "us"?

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It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I'm reading is that it's a quick way to lower expenses and pad the investors' pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what's holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren't they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

 

Some projects have been DMCA'ed and hosting them on I2P could be a viable alternative.

 

There has been a lot of talk about companies and individuals adopting licenses that aren't OSI opensource to protect themselves from mega-corp leechers. Developers have also been condemned who put donation notices in the command-line or during package installation. Projects with opensource cores and paid extensions have also been targets of vitriol.

So, let's say we wanted to make it possible for the majority of developers to work on software that strictly follows the definition of opensource, which models would be acceptable to make enough money to work on those projects full-time?

 

Fair-code is not a software license. It describes a software model where software:

  • is generally free to use and can be distributed by anybody
  • has its source code openly available
  • can be extended by anybody in public and private communities
  • is commercially restricted by its authors
 

Let's say I had a few microservices in different repositories and they communicated over HTTP using JSON. Some services are triggered directly by other microservices, but others can be triggered by events like a timer going off, a file being dropped into a bucket, a firewall rule blocking X amount of packets and hitting a threshold, etc.

Is there a way to document the microservices together in one holistic view? Maybe, how do you visualise the data, its schema (fields, types, ...), and its flow between the microservices?


Bonus (optional) question: Is there a way to handle schema updates? For example generate code from the documentation that triggers a CI build in affected repos to ensure it still works with the updates.

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Related to a previous post

 

April 23 (Reuters) - International Business Machines (IBM.N), opens new tab is nearing a deal to buy cloud software provider HashiCorp (HCP.O) , opens new tab, according to a person familiar with the matter. Hashicorp's stock surged 24%, giving it a market value of $6.1 billion, after the Wall Street Journal first reported the talks.

 

movie-web was just taken down with all its repos, Yuzu was taken down, then suyu forked it on gitlab and was taken down, countless clones of nintendo games, platform emulators, and a bunch of other things are taken down because they are hosted on the clear web.

If you're a dev and planning to write software for piracy, host it on I2P!

 

So, I watched The Higgs Field, explained - Don Lincoln and there it explains that particles are massless and it is only through their interaction with the Higg's field that they gain mass. However, how are they "moving" through the Higg's field? Is it through a movement in the 3rd dimension or a dimension above?

And related, does the movement through the Higg's field generate gravitons that affect particles they interact with by "pulling" them in the opposite direction of which they were traveling?

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The wikipedia articles are terribly written (for math loves or people who just need to refresh their knowledge).

What is a "sum" of types? What is a product of types? Is it possible to Cat x Dog or Cat + Dog? What does that even mean?

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