noobdoomguy8658

joined 2 years ago
[–] noobdoomguy8658@feddit.de 1 points 2 years ago

Do as soon as you can if you want to - coming back is often an option. It's a lot more difficult to courage up to later on life, when you tend to have much more connections and emotions to whatever you're about to leave.

It's not always a bad thing to stay, of course, people have their reasons to both proceed with emigration and shaking it off, but it's much easier the sooner you go with it.

[–] noobdoomguy8658@feddit.de 8 points 2 years ago

It's just another way to make the line go up on another meeting, no proper reason, concern, or substance.

[–] noobdoomguy8658@feddit.de 5 points 2 years ago

This. I've seen more people come out as a part of some minority in last several years than, say, in 2000s in general, and that's not a time span during which any alleged and meaningful genetic or biological changes could play a role. It's just a much better and safer time to come out compared to everything before.

[–] noobdoomguy8658@feddit.de 4 points 2 years ago

AI dungeon is the shit. I trained a few games to be very much identical to the S.T.A.L.K.E.R. universe, incorporating elements from both the games and the books. The best part about it is that you can always modge it in the desired direction, either by rewriting its prompts or doing something that essentially negates or ignores them.

Doubt we'll see anything worthwhile like that in any 3D capacity, though, as there's much more limitations there - primarily the corporate KPIs

[–] noobdoomguy8658@feddit.de 1 points 2 years ago

Gotcha, thanks again, mate!

[–] noobdoomguy8658@feddit.de 4 points 2 years ago

Fake science YouTubers are gonna milk contons hard.

[–] noobdoomguy8658@feddit.de 1 points 2 years ago

That's unironically much simpler, easier, and quicker compared to what you and I want. I the development world, stuff that's quick and easy to fix often gets a higher priority so people just over it and focus on something that takes much more attention and resources for a longer period of time.

But I'm basically coping here because I really do hope they come around to enhancing the ship builder to be even more customizable and robust. At least lemme choose my door and ladders placement.

[–] noobdoomguy8658@feddit.de 4 points 2 years ago (2 children)

Same. I'm glad to see I'm not the only one thinking about these things - I've seen many people complaining about then in other places as well.

If only that convinced Bethesda to patch the ship builder and make it a true masterpiece...

[–] noobdoomguy8658@feddit.de 1 points 2 years ago

We're getting really lengthy here, and while that was fun while it lasted, we're clearly both set in our ways, so I'll answer to only a few topics that don't simply revolve our beliefs. I know we're just going to back and forth, ultimately saying "I'm right, you're wrong" anyway.

I mean at that point why play it though? I figured you’d just see the gameplay videos and move on. Maybe you want to go in entirely blank? Honestly, and controversially I feel the same about a recent purchase I made, Red Dead Redemption 2. I played 26 hours and feels like I barely played 2 hours worth of enjoyable content for myself. That said, my friend’s dog did the mo-cap for the dogs in the game and it’s nice to see.

You've proven my point by saying that despite having spent 26 hours playing the game, barely 2 of them were worth it, and no Steam refund is going to listen to your definition of the amount of hours that count for an actual refund. You had no demo to try, and no amount of gameplay videos is going to answer the questions like "How would I play the game?" and "How would I enjoy that?"; to a certain extent, demos don't either, because they're not a complete experience and complete experiences count, but they'll definitely give you a much better feeling of whether you should spend your money on the game.

That's one reason to pirate a AAA game: you know you might like it, but you don't want to become a metric on another chart for the sharks to pat each other on the back and say "See? We did it! We were right! They bought the game!", even if for a 0.001% of the original price.

Kudos for casting your dog there, though. Good boy/girl.


I’ve seen it with a few streamers, it’s uncommon but it happens. Now we are also seeing the rise of paid pirating platforms which are clearly making money off of others’ work as well.

Now, we all generally denounce people making money off any sort of pirated content, be it cinema, books, games, or anything else. It's about a lot of things, really, but none of them is profit - certainly not these days.


Yeah, that’s absurd but the point is that clearly there is a line there and it’s not yours to draw. It’s the copyright holders. Some people offer Steam family sharing, being there physically or sharing a Steam account requires 1 copy of the game and can only be played by one device at a given time. That’s the line developers draw and it’s on us to determine how we want to share our artwork. I think that’s pretty fair. If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy.

I buy a book you wrote. Would you insist that I don't share that book with anyone else and instead tell them to go get their own copy? You'll most likely say 'no' once again, that's something we both agree on, and a game is no different. Nobody is taking your book away from you, it still is yours in every regard, but you don't get to control whether people can lend it. It's sharing, i.e. caring, and sharing often leads to increased sales and exposure through various channels.

You even said it yourself that "there is a line there and it's not yours to draw", yet in the same paragraph you say "If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy."

Make what you will of it, but you stumbling like that over there clearly shows how neither approach is universally correct and simple, especially given the amount of people and their individual circumstances involved in each case of sharing, piracy, or buying a single copy exclusively.

[–] noobdoomguy8658@feddit.de 6 points 2 years ago

Here's for the ones who don't care about opening the link for one reason or the other:

Update 2.0:

  • PC: ~33 GB
  • PS5: ~38 GB
  • Xbox Series X/S: ~52 GB

Phantom Liberty:

  • PC: ~24 GB
  • PS5: ~33 GB
  • Xbox Series X/S: ~38 GB
[–] noobdoomguy8658@feddit.de 1 points 2 years ago (2 children)

Thanks for your work! Mind DM'ing me the name of the quest? My current playthrough involves a lot of ship fights and boarding enemy ships, so I'd hate to fall victim to the bug and may skip the quest altogether.

[–] noobdoomguy8658@feddit.de 21 points 2 years ago* (last edited 2 years ago) (4 children)

I am going to try and say something I haven't yet seen in this thread.

  1. The ship builder gets a big like for me because I always wanted to wander around big spaceships. I really like the fact that I can walk around the interiors and build my own designs, even if I'm bad at it.
  2. The POIs are identical, and that's horrible. As much emphasis was put on exploration, this is even a bigger disappointment, because once you've seen one X, you'seen every X, down to every single entity placement. This really kills the joy of the entire game for me and I feel angry thinking back to Howard's words about how the game could be played for hours, months, years - like, doing what, exactly?

Aside from that, yeah, pretty much what everybody said: dialogue is boring and censored (like, advertiser/stakeholder friendly), the game is very "take it safe" in important regards, but there's enough story and quests to have fun with the mechanics that actually work.

Overall, it's flawed, but a definite 6/10 - it's just not the game Bethesda made us think it is, again.

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