mynachmadarch

joined 1 year ago
[–] mynachmadarch@kbin.social 1 points 1 year ago

I'm really open to anything. I tend to lean towards RPGs or story games (Life is Strange, Dear Esther, and Stanley Parable for instance) but I play most anything.

[–] mynachmadarch@kbin.social 4 points 1 year ago

It's unsanitary. Don't want nothin spreading. My kitchens though, let's just say my lasagna ain't the only thing cooking in there.

[–] mynachmadarch@kbin.social 6 points 1 year ago

Spent a lot of time with engineers, but am not one myself. Most grinding discs and things that wear stuff down have a surface made to rip in, and higher opposed friction. Think sandpaper, it digs into a surface with those hills from the grit, and uses the friction to then drag through cutting the surface and removing material.

With this floor, it looks like the wheels are smooth, so all though there's some friction, it isn't a cutting action. There's also the fact that their friction is unopposed and can actually move the person, so the energy gets converted into movement, not the cutting force that would grind things down.

They really are just tiny treadmills, the only reason they're discs is so they can be tilted to change the direction the "treadmill" is going to push you. If the disc is tilted to the right, the left most edge is going forward, if the disk is tilted to the left, that right edge is moving backwards. Otherwise exact same principle as a treadmill of creating friction to move the object on it.

Hope that helps some. Diagrams would probably help more.

[–] mynachmadarch@kbin.social 1 points 1 year ago

In some games there's no real cost to leaving other than lost time (which can still be a decent amount for games like Destiny 2 depending on what tool you used to get players for the raid). If you're doing something like ranked in Halo Infinite, leaving drops you the maximum possible rank loss and can sometimes take three or four wins to earn that back.

For many games, the amount of un-mic'd people trying to do these highly co-ordinated activities is large enough that it could be a mind boggling amount of aborted matches before you find a full team with mics.

That being said, I don't support OP's opinion (it's a great example of unpopular opinion though). Most any game I've played has had some way of creating a friends list of reliable mic'd players that you can continually team back up with. Halo infinite uses the Xbox friend list, Destiny 2 has their own friend list (but can also show you which friend from Steam or Xbox or PSN are on), Final Fantasy XIV has guilds, and so on. Most every time I've had a good match with someone in a game, I add them, and 9 times out of 10 they add back, and it becomes a great time. If people nowadays aren't taking advantage of those lists in games, they need to accept the downside of the random people likely not having a mic or a lower skill level.

[–] mynachmadarch@kbin.social 2 points 1 year ago (2 children)

Do you have any examples of smaller studio made games with flashy imagery and effects to match the good story? Really I'm just looking for game recs and want to get away from the usual "big" names for a bit.

[–] mynachmadarch@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Just bring a couple extra flashlights, and maybe a light switch and you'll be fine.

[–] mynachmadarch@kbin.social 18 points 1 year ago (1 children)

It depends. Without systemic changes to prevent a new set of people from just grabbing everything up, in a short time we're right back here in garbage land. We need forceful collective changes with safeguards placed for the future.

[–] mynachmadarch@kbin.social 2 points 1 year ago

Fully agree it's a common refrain. And one I never understood. Even with my job where I can and do work fully remote, most of the places they always recommend have such terrible infrastructure I wouldn't be able to do my job, DSL wouldn't cut it.

[–] mynachmadarch@kbin.social 3 points 1 year ago

I miss playing medic in TF2 back when the game was big for similar reason. Was always fun to watch the flow of battle and pop your Uber on the right player to help a push you saw coming. Didn't need a mic or chat, just vibes. Even when I was in chat with people it usually was taking about Ulduar or a new metal band, not the game.

[–] mynachmadarch@kbin.social 1 points 1 year ago

I've played FFXIV some though never got to the real high end content like Omega. In general that games has one of the better PUG scenes and I could see it being doable for high end and have heard from some doing it on occasion when their guild raid groups don't have room.

The game has a player mentor system that actively encourages teaching others and collaborating and, at least in my experience, it works. You'll occasionally still come across toxic of course but even they often get shouted down by the other mentors. This leaks out into most other parts of the game in a positive way and can sometimes make grinding harder raids fine because they just accept it as a teaching moment.

(Keep in mind I'm speaking about my one server only, not the 30 others, you're mileage may vary. And I'm not talking about the weird erotic roleplay world that has also sprung up in that game.)

[–] mynachmadarch@kbin.social 4 points 1 year ago (2 children)

Wait, your bathrooms don't have a doctor handing out shots hanging around in the corner?

[–] mynachmadarch@kbin.social 2 points 1 year ago (1 children)

If you're cool with lower poly graphics, ADACA was recently recommended to me. Haven't tried it yet but looks to be set in Pacific Northwest.

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