mranderson17

joined 2 years ago
[–] mranderson17 2 points 8 months ago (1 children)

Interesting, I'm having trouble understanding where the 5 axes are on that? I thought there were only 2, the Y axis and (maybe??) the RZ (rotational) axis. Are you counting the knobs or is there some other way to move it? In the video I only see you move it back and forth, no rotation, but it's kindof dark and partially obstructed so it's hard to tell.

[–] mranderson17 2 points 8 months ago

Also thanks for the tip in your video about antimicrox, that IS very cool software!

[–] mranderson17 2 points 8 months ago (3 children)

Looks good! How many analog axes (proportional axes) does the Cougar have in your configuration?

[–] mranderson17 1 points 8 months ago

Yeah I think it probably is. Streaming output from it causes the infrared LED to flash rapidly and the image isn't coming from the main lens, it's the smaller lens right next to it.

[–] mranderson17 7 points 8 months ago

The really hilarious thing to me is that the NextPush app (unified push provider that can be run on your nextcloud server) is unsupported by nextcloud talk. But it is supported by a bunch of other competing applications.

[–] mranderson17 1 points 8 months ago

Yeah.... I'm glad I'm not the only one that doesn't like it that much. I would even go so far as to say that there really aren't any "good" rally games that I've played. There are some that do one or two things well, but none that really stand out and make me say "I really want to play that one".

AC's rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it's very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that's really comparable since it's all mods too, it's similar in flexibility but has way more content and the gameplay is OK, but it looks it's age so it's a bit hard for me to get into it after playing something newer.

[–] mranderson17 24 points 9 months ago

This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....

[–] mranderson17 2 points 9 months ago

works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?

[–] mranderson17 3 points 9 months ago

Ah, I see. I imagined your use of that sketch differently. Looks good!

[–] mranderson17 2 points 9 months ago

When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.

[–] mranderson17 3 points 9 months ago (2 children)

You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.

One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.

Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.

Are you making sunglasses? 😎

[–] mranderson17 5 points 9 months ago

lol, I just stuck with it I guess 🤣. Seems to work fine

 

As the title says, @jerry@infosec.pub do you have any backup and how can we support you as the admin of our instance?

Burnout on spare-time projects can be very real, especially when they suddenly grow or become more difficult to manage. We all appreciate what you are doing here. So even if there's nothing we can do directly, I'd just like to say thank you.

 

I play titles like AC, ACC, DR2.0, AMS2, BeamNG.drive, etc. Up until this point my FOV adjustment has been the following procedure:

  • Use an FOV calculator to find my FOV settings for various games, My latest favorite is this one https://dinex86.github.io/FOV-Calculator/
  • Set the FOV in game (particularly annoying for things like DR2.0 but w/e)
  • Start a race or practice session with the virtual wheel and drivers hands displayed
  • Set the virtual seat position so that the IRL wheel hides the virtual wheel and the virtual hands behind what's in real life and the curvature of the wheels match approximately (works for most rally cars, road racing cars have a lot more variation in wheel size so less effective for that but I can get mostly close)
  • Hide the virtual wheel and hands
  • Begin racing

The problem I am facing is that basically all the games listed above save a seat position per vehicle. They are all a bit different, so this makes sense, however this makes it super annoying if I don't drive the same car all the time because I have to go do the whole procedure listed above, except for the FOV part, every time I want to try a new car.

Is there a better way or is this just what everyone does?

 

That's all really, just excited to have another dirt racing option. Also lots of other updates. It's pretty nice that if you had the 2020-2022 season pass you have access to the new content already.

A Pt2 of the Adrenaline Pack is already in production and will take AMS2 to even higher extremes - owners of the AMS2 2020-2022 Season Pass and of the AMS2 Premium Expansion Packs are secured both parts at no additional charge.

 

In Firefox I am unable to upload images either as the subject of a post, or as a part of the body using the image button. I receive the following error:

SyntaxError: JSON.parse: unexpected character at line 1 column 1 of the JSON data client.js:2:1753277
    Hp https://infosec.pub/static/7197474/js/client.js:2
    (Async: promise callback)
    Hp https://infosec.pub/static/7197474/js/client.js:2
    n https://infosec.pub/static/7197474/js/client.js:2

I found a github issue about it but it's really old, so I'm thinking it's not that relevant, even though it pretty much describes the issue exactly:

https://github.com/LemmyNet/lemmy-ui/issues/403

There are some other issues in the lemmy backend repo:

https://github.com/LemmyNet/lemmy/issues?q=is%3Aissue+unexpected+character+at+line+1+column+1+is%3Aclosed

Anyone else noticing this or is it just me?

EDIT: Probably should have checked first but this happens on other instances running 0.18.1, so I guess it doesn't matter, seems to be an upstream issue.

26
obligatory rig pic? (i.imgur.com)
submitted 2 years ago* (last edited 2 years ago) by mranderson17 to c/simracing@lemmy.ml
 

My messy corner. And my somewhat compact rig. I've never posted before so unsure what information to include but I'll give it a go.

  • T300RS
  • R838 Mod wheel
  • ebay arduino handbrake
  • TH8A shifter
  • Heusinkveld Ultimate+ pedals
  • Next Level Racing Wheel Stand 2.0
  • Some pieces of wood
  • Acer Nitro 37.5" QHD+ 3840 x 1600 display

I'm a bit insane... so I drive all the displays with a Radeon W6800 Pro which works surprisingly well for gaming despite not being intended for it.

I use Linux exclusively and have for over 10 years now. Racing is a more recent hobby but I've been gaming much longer than that. Despite what all the youtubers say it all works mostly fine. Though I found hid-tmff2 to be the most mature of the wheelbase drivers outside of logitech which is why I haven't picked up a used DD wheel base just yet.

EDIT: Dunno why the pic won't upload, maybe a bug with Lemmy 0.18.1? Anyway I added an imgur link instead.

 

I'm a member of the sim racing community on lemmy.ml.

https://lemmy.ml/c/simracing

If I go directly to that community there is a pinned post:

https://lemmy.ml/post/1703575

But if I browse the community from here on infosec.pub:

https://infosec.pub/c/simracing@lemmy.ml

The post is missing. Other new posts seem to be present and comments are working as expected since I was able to ask a question about said post in a different thread just now: https://infosec.pub/comment/591176

Has anyone else noticed this?

EDIT: In case anyone lands here with weird missing post or comment issues. I found that to work around this you can search for the direct link for both posts and comments which will force whatever instance you are on to find and show them. Probably not a great long-term solution but it works if you just want to reply to one or two people.

2
submitted 2 years ago* (last edited 2 years ago) by mranderson17 to c/linux_gaming@lemmy.ml
 

Lately I moved to wayland (trying out sway and hyprland) and have been using gamescope to work around some of the display issues which x11 games have in wayland. This works great however none of the options and settings I try seem to be able to get the steam overlay working.

I found a couple of related issues #835 and #810 however it appears that this is not something that impacts everyone.

So my question is, does anyone here have gamescope working with the steam overlay?

I tried launching steam itself in gamescope, and also tried embedded mode (launching from a tty) and neither of those work either. I find that particularly strange because at that point it's just an x session and everything seems like it should work just like it does in X.

EDIT: Relevant information

OS: Arch Linux x86_64
Kernel: 6.1.35-1-lts
Shell: fish 3.6.1
Resolution: 3840x1600
WM: sway
Theme: Adwaita-dark [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: alacritty
CPU: AMD Ryzen 9 5950X (32) @ 3.400GHz
GPU: AMD ATI Radeon PRO W6800
Memory: 64209MiB
gamescope-git 3.12.0.beta8.r12.g9b70b3b-1
Steam Client Beta
Steam Version:  1687918139
Steam Client Build Date:  Tue, Jun 27 7:44 PM UTC -08:00
Steam Web Build Date:  Tue, Jun 27 5:07 PM UTC -08:00
Steam API Version:  SteamClient020
 

I don't seem to be able to comment on any posts on other lemmy instances. For example https://infosec.pub/c/privacyguides@lemmy.one . When I try to comment it just spins. I expected issues with lemmy.ml but I've now tried several instances and experience the same problems.

Also comments on many posts don't match what you see if you go directly to the remote instance to view the thread.

Is there some federation issue with infosec.pub?

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