mranderson17

joined 2 years ago
[–] mranderson17 2 points 3 weeks ago (1 children)

Ah, yeah the Nacon WRC games are weird. I could never get them to work either but just with device detection in general, not only my wheel. Also people tend to say they weren't amazing in terms of FFB feel and gameplay either so I stuck with the more popular titles. You're totally right and I had completely forgotten that those games are just non-functional at the moment.

I don't use lutris for anything, I run umu directly with proton-ge for RBR and a few other non-steam games and it's been great. Upgrades are as easy as just launching explorer in the prefix and double clicking the RSF installer, and since 10-22 I think you don't even need the dll overrides since they are included in recent proton-ge. My opinions of the game and RSF are not as amazing though so I admittedly don't play it much. I used to a lot but found interacting with the community to be pretty taxing at best, and not good as a Linux player. All the wine/proton development work in the world can't improve a community that is borderline hostile towards a subset of players.

JacKeTUs has a fork of proton-ge which helps with device detection stability which is the issue with AMS2. They are working on upstreaming that work I believe, but I'm unsure what the status is. From what I've heard soon devices constantly unbinding in many games will be fixed very soon across the board in wine. Assuming there are no holdups with that work that I'm unaware of. For now I do as you said and rebind my wheel axes every time. It does seem to remember buttons and other controllers though, just not the steering axis.

[–] mranderson17 2 points 3 weeks ago (3 children)

Yeah, my t300rs worked on linux but that's because there's a kernel module for it. Which it looks like they have expanded since I last took a look, so that's cool. But I ditched it for the DD ffboard a while back.

In terms of rally games not working, which ones are you having trouble with? I play all the big ones that people talk about and haven't had any issues but I don't have a moza wheel so I'm not sure what specific issues those have. Apart from EA WRC which doesn't run anyway (and when it did I never thought it was that great of a game). ACR has input issues on windows too unfortunately.

The SROL discord can be pretty helpful since it was started by a couple of very active developers in that space including the dev responsible for universal-pidff. I think the situation is quite good and always improving, but still depends a little bit on what hardware you have. There are some less popular wheels that are completely unsupported still. It also doesn't help that iracing and EA are actively hostile to the linux community.

[–] mranderson17 1 points 3 weeks ago (5 children)

https://simracingonlinux.com/

Also https://github.com/JacKeTUs/universal-pidff

I use an OpenFFBoard wheel on Linux. It requires no drivers (works with hid-generic). I've not found a game that runs on Linux that doesn't detect it that didn't also have trouble on windows (looking at you ACR...)

AFAIK pretty much any moza wheel works with universal-pidff and a bunch of others. And oversteer's github has a bunch of other links to drivers that make some other higher-end wheels work pretty well.

[–] mranderson17 1 points 2 months ago (1 children)

The fork was merged into rofi, See the Announcement at the top of the readme for the fork.

[–] mranderson17 2 points 2 months ago (3 children)

So this is not exactly what you want, but have you seen the rofi -show window feature? There's no preview of the window, but it does display the title even if the window is not on the current workspace.

[–] mranderson17 2 points 2 months ago* (last edited 2 months ago)

I have nothing really to add, but just want to say thanks for making watchfaces!

- fellow pebbler

[–] mranderson17 1 points 2 months ago (1 children)

Weird coincidence that the exact reason for this thread is addressed in https://github.com/nextcloud/android/releases/tag/rc-3.35.0-01. RC2 was just released yesterday.

[–] mranderson17 1 points 2 months ago

key ring

I had a similar problem a long time ago on a new laptop and this is what it was for me. I didn't have a keyring provider that the nextcloud client could use, so it would get a token when I entered the password, but couldn't store it so it would be only in memory and vanish every time I disconnected.

[–] mranderson17 4 points 3 months ago (1 children)

I tried it but having some trouble binding my input devices. Seems to be a common issue so hopefully it will be resolved soon.

[–] mranderson17 4 points 4 months ago

This. I had symptoms extremely similar to OPs and saw this in the kernel logs immediately before the system would reset:

[    0.705185] mce: [Hardware Error]: Machine check events logged
[    0.705187] mce: [Hardware Error]: CPU 17: Machine Check: 0 Bank 5: baa0000000090150
[    0.705190] fbcon: Taking over console
[    0.705191] mce: [Hardware Error]: TSC 0 MISC d012000200000000 SYND 4d000020 IPID 500b000000000
[    0.705195] mce: [Hardware Error]: PROCESSOR 2:a20f12 TIME 1678252812 SOCKET 0 APIC 3 microcode a20120a

It turned out to be a hardware issue with my CPU (AMD Ryzen 9 5950X). I got it replaced under warranty (twice actually, the first replacement had other issues) and everything is fine now. Definitely check what the kernel logs say.

You can look at the previous kernel log from before a reboot with journalctl -k -b -1 (as root)

[–] mranderson17 3 points 4 months ago* (last edited 4 months ago)

You can do it just in the sketcher and get 90% of the way there with just sketcher constraints. You can also create a body with a subshape binder for each sketch line and use assembly and create an animation. You don't even need 3d solids. I created a gif, we'll see if it attaches properly to this reply...

Video:

 

I haven't had a lot of time yet to mess around but it is even functional on Proton. I could start a practice race and bind controls.

As to be expected with an early release there are a few issues and some of the menus and graphics are not perfect. But it's definitely looking good!

It does seem to require a lot of power (very modern hardware) to run it at any reasonable frame rates.

 

This is me trying out the new dirt surfacesfx adjustments and rally tires in Custom Shaders Patch. It feels surprisingly good! And looks amazing, as AC usually does. And yes I crashed...

8
Periodic 500 errors (self.infosecpub)
submitted 2 years ago by mranderson17 to c/infosecpub
 

I'm receiving periodic 500 server errors when viewing posts for about the last week. It's pretty infrequent but definitely still happening.

I've also noticed that viewing some images has been problematic, sometimes requiring a few tries to get them to appear. Likely the same issue there.

Anyone else noticed this?

 

Got the TM R383 Mod wheel all mounted and everything is working. I'm doing more driving than debugging which is a sign that I think it's near done.

The OpenFFBoard has shift register support so with no modification to the wheel other than a coily cable I was able to get all the buttons working. I designed some adapters to mount to an ebay QR (highly recommend this one called "For Racing Simulator Simagic Moza 70mm Steering Wheel Quick Release+Wheel Base" on ebay) which is rock solid. I was all ready to machine the adapter flanges out of metal but I put the prototypes on to check the fit and they were so rigid there's no point in taking the time to do it. It feels easily just as solid as my real car. Kindof amazing considering the threads are even printed into the PLA, no heatserts or anything.

Feel free to let me know if you want the FreeCAD models, I suspect at least the 70mm wheel side adapter would be compatible with other TM wheels too. I use the RT FreeCAD branch so they won't work in normal FreeCAD unfortunately.

It's running at about 14Nm right now, I don't have a thermister on the motor coils so I'm trying to be a bit conservative however I'm pretty sure 14Nm peak is way way more than I need personally. The motor and supporting hardware should technically support about 22 but I don't think I'll ever push it that hard. 14Nm is scary enough.

 

cross-posted from: https://infosec.pub/post/4625991

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled)

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

 

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled) Project Link Github Link

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

 

Not really much else to say other than to share my disappointment (but not surprise).

 

cross-posted from: https://infosec.pub/post/3508656 . I made some modifications since the last rig post, thought I'd cross post here too.

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

 

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

 

Had a nice relaxing series of crashes today.

 

I have a keyboard with gateron blue clear top (black base, clear top) switches. It has a few switches that no longer work consistently so I'm looking for some replacements. The keyboard is backlit so I'd like to keep the clear top. Unfortunately I can't seem to find a source for this type of switch I feel comfortable with that ships to the US. There's ebay but it's so hard to tell what you're going to get. Does anyone know of a good site that ships to the US that stocks gateron clear top switches?

1upkeyboards is the only place I've seen them even listed, but they are out of stock. https://1upkeyboards.com/shop/switches/set-packs/switches-16-pack/

I have compared cherry blues, which also come in clear top, to the gaterons but I like the gateron feel better even though they seem not to last as long apparently.

 

About 8 years ago I lubed a Topre clone board (CM Novatouch) with "Finish Line Extreme Fluoro PFPAE" which was recommended at the time. Now years later it has pretty much all turned to dust and isn't really lubricating anything anymore. I suspect this happened maybe 5 years from when I applied it because it started feeling not so great and I put it away to use another board.

Now I've finally gotten the time to work on it and I've cleaned off all the old crusty stuff and I'm going to replace it with a combination of 205g0 for the slider points of contact and 3204 for the stabilizer bars. (EDIT: might just try the 3204 on everything or find some actual grease for the bars, not sure yet)

I'm wondering if anyone has any long term experience with either of these and if I might be able to expect a slightly longer life from them than what I had previously?

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