Sounds like a great idea on both counts. And actually I would add to that, create a nationwide registry of complaints against officers. There was an initial start at that in some of Biden’s police reforms, although it’s still sort of partial. Aviation dealt with this a while back, and it caused some fatal accidents until they fixed it; the system is flawed if you’re depending on the job candidate to volunteer to you the information that they were fired from some other location for incompetence. You need to have an external system in place that tracks it nationwide.
For some reason, the solution to this (again, very genuine) problem “bad cops tend to get fired and travel to some other agency” is not “let’s fix the holes that make that pattern possible” but “See? Police agencies always protect bad cops! Let’s starve them for money and make them desperate for more people!”
Eh. I dislike the “dungeon only works the way I want it to” solution, like the mirrors are unbreakable because that’s not what I wanted you to do with them.
In the other hand, having the players suddenly finding themselves in a boss fight with what was imprisoned in the mirror prison as soon as there’s an existing mirror isn’t facing another intact mirror? And then if they start winning or run away and get back to town, they get a surprise as soon as they go near a mirror? Until they figure out what was the special property that kept the beast in place in the chamber, how it was tricked into it in the first place and how to repeat the process? Fuckin a man. I had planned that you have to have one party member watching in the mirror guiding someone else to find the alcove in the opposite wall that can only be seen through one of the mirrors, but I like this way better; let’s rock.