mozz

joined 2 years ago
[–] mozz@mbin.grits.dev 2 points 1 year ago

Yeah, he fucked. He won't be able to move around as well anymore, and if he tries to go back small arms fire or a drone will get him, and if he tries to go forward and surrender then the likelihood of him getting top tier medical care when his side was probably the side that damaged and busy-ified the hospital, is pretty fuckin low down on the list

He fucked. Goodnight my brother and thank you for playing

[–] mozz@mbin.grits.dev 3 points 1 year ago (4 children)

Oh no have I gotten myself involved into a community drama

My plan was the lemmy.world community but I have no real objection to doing it for both, and then it'll get detected as a cross post, and displayed once to people who are seeing either or both communities. (This operating on the assumption that it's wanted on the lemm.ee community also.) How's that sound? I just don't want anyone to yell at me

[–] mozz@mbin.grits.dev 6 points 1 year ago

As weird as it sounds, Facebook Marketplace is actually really good last I checked for a lot of the buying and selling aspect that Craigslist used to be good for

I think it still exists within a happy medium wherein the site owners are paying enough attention that most of the blatant scammers can get chased away, but not so much attention that they start trying to make money off it and ruin it

[–] mozz@mbin.grits.dev 23 points 1 year ago

If you haven't traveled around in this part of the world (the parts of it that Western imperialism hasn't all fucked up all to hell since this photo was taken), it's almost impossible to overstate how awesome this aspect of it is.

Old men drive little ornamented carts around that play music and sell soup. The soup is the best fuckin thing you've ever tasted. When you take the ferry, people walk around selling bread snacks that are also the best fuckin thing you've ever tasted, and the ferry riders break off bits of them and throw them up to seagulls that follow the ferries around, and the gulls dive trying to catch the bread in the air before it falls into the water. There's cats everywhere. If you're lost and befuddled, people will try to help you out. There's big rocks you can jump down from and swim around in the bay. You don't have to buy a ticket, there's no lifeguard and no little booth with a teenager making $12/hr you have to interact with to get inside the attraction. It's just rocks and water, and you can spend the whole afternoon there if you want.

There are bad things too but in my opinion it's fuckin great.

[–] mozz@mbin.grits.dev 2 points 1 year ago

A person I knew referred to this as "Ol' Willie Style" when I did it.

[–] mozz@mbin.grits.dev 69 points 1 year ago (3 children)

One of the really notable things about war is that it’s so rare (if you aren’t the US military or else actively engaged in some ongoing conflict), and the rate of people dying and having to be replaced with brand new people is so high, that almost all the time it’s being done for real life-or-death stakes by people who are learning on the job as they go and have no real experience in what they are doing.

A lot of things about military decisions and events don’t completely make sense why they happened the way they do, until you imagine a whole airline being run by people most of whom it’s their first week on the job, and then you say oh okay I get it now; that’s why that happened that way.

[–] mozz@mbin.grits.dev 2 points 1 year ago (1 children)

The wiki article goes into it; the canonical example (if you know to pay attention to it) is walking around in Woodtick in Monkey Island 2, and you can hear how the melody that’s playing is continuous, but some of the backing instruments will insert or change depending on which buildings you go into. You can probably find Let’s Play of the game on YouTube or etc to hear it in action.

[–] mozz@mbin.grits.dev 4 points 1 year ago* (last edited 1 year ago) (3 children)

Most modern games do this. It's a little different depending on implementation, but usually there are short loops of music which can transition into one another, and the game attempts to detect what's going on and make smooth transition at the end of each loop into an appropriate new loop based on the situation, so that the music is seamless but still reactive to what's going on. When it's done well, it's basically invisible that anything special is even happening, which I'm sure is irritating if you're the one who had to do the ball-busting labor of getting it all to work.

Fun fact, LucasArts was already doing this all the way back in 1991, back when video game sound beyond the bleeps and boops stage was still bleeding edge technology. One of a few different ways in which they were ahead of the curve by about 20-30 years if not more.

[–] mozz@mbin.grits.dev 23 points 1 year ago* (last edited 1 year ago) (1 children)

FTL and Celeste have basically the perfect soft background music; once you’re played them it is remarkable how many YouTube videos reuse one or the other for their turned-way-down background music

That, and then Grand Poo World 2 has basically the best retro action game soundtrack I have ever heard. I for-real believe that the quality of the soundtrack is like 75% of why it comes across as more polished than any other romhack.

[–] mozz@mbin.grits.dev 4 points 1 year ago

Is this a trick question

[–] mozz@mbin.grits.dev 5 points 1 year ago (1 children)

Thank you for engaging with my comment!

[–] mozz@mbin.grits.dev 9 points 1 year ago* (last edited 1 year ago) (6 children)

I was gonna spend time today on the movies bot, I can do a footie bot at the same time if you like?

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