Summon Night: Swordcraft Story?
missingno
Because the man on TV said changing the system would be communism.
If/when I can afford to upgrade - big if - I'm considering a foldable just to play rhythm games on, because some games I've tried feel like they aren't designed for just thumbs and want a bigger screen. I dunno what else I'd use it for, but I see at least one niche use case for this gimmick and it happens to be a niche I'd use.
There's going to be a modding API just like the original, so if he's not in the base game someone can always port him in.
An addict would order at least two.
What do they think puberty blockers do?
While I'd prefer to fully dismantle the whole capitalist system, I can accept UBI as the most realistic compromise we're likely to get in our lifetimes.
If we weren't capable of higher reasoning to ask this kind of question, it wouldn't be a very good simulation, would it?
Combat is supposed to be the core gameplay loop. If you feel like that's an unwanted interruption, I think there's a deeper problem where the game has left you feeling like you don't want to play its core loop.
It sounds like you've had bad experiences with games that just didn't make their systems engaging enough to not feel repetitive. That was true of some older titles, but modern turn-based RPGs have learned a lot since then.
Azumanga Daioh. Recently rewatched it and it's still as funny today as it was in 2002.
I like a lot of Nintendo's stuff, but I fail to see how anything lawyers do is in any way related to what their development studios do. You're gonna have to explain how you think these affect each other.