missingno

joined 1 year ago
[–] missingno@fedia.io 4 points 6 months ago (1 children)

Kirby Air Ride, though I'm reaching a bit here since the main racing mode isn't actually the part that's notable about this game. City Trial was where it's at.

For just pure racing, F-Zero GX.

[–] missingno@fedia.io 3 points 6 months ago (1 children)

Just making the community and hoping a critical mass of users will show up just doesn't work. When it comes to niche hobbies/fandoms/etc, the venn diagram overlap of people interested in that niche and people who are active on Lemmy - which is itself a niche platform - may be as little as one or two users.

[–] missingno@fedia.io 9 points 6 months ago

Back in my day, one-way used to be the norm. Two-way is a more recent thing on some newer platforms, and I'm of the opinion that it does more harm than good. Especially in a public forum like this, it can be abused by bad actors as a way of hiding misinformation from those that would push back against it.

I know this because when Reddit changed their block system from one-way to two-way, that's exactly how it ended up getting abused.

[–] missingno@fedia.io 6 points 6 months ago

If they try to assault you on wakeup, just DP.

[–] missingno@fedia.io 3 points 6 months ago

It's super cool that SMZ3 is a thing that even exists, but beyond the novelty of it I felt it was dragged down by the fact that ALttP is so much bigger than SM, to the point where it kinda drowns SM out.

[–] missingno@fedia.io 3 points 6 months ago

It's not a problem that abandoned communities exist. If it's dead, then it's not like anything is happening over there in order to be a problem.

It is a problem that it's hard to really get a new community off the ground, and that's the root problem that causes all these ghost communities. People come here hoping to start up a community for their niche hobbies and fandoms, like they did on Reddit, but the userbase is still so low that there may not be anyone else here who shares enough of an interest in those topics. So the community soon dies off.

There's not much that can be done about this unfortunately. Hopefully this will organically solve itself if/when the userbase grows to enough of a critical mass, but that's a bit of a chicken/egg problem when it comes to attracting users to a platform without active communities for the topics they want to discuss.

[–] missingno@fedia.io 2 points 6 months ago

I could be wrong, but I think that only happens if you repeatedly enter and exit the EMMI Zone, allowing it to wander around too much. Which is something you might get scared into doing on a first playthrough!

[–] missingno@fedia.io 11 points 6 months ago

FWIW, that room is completely optional, only reward is a Power Bomb Tank. If you fall down there you do gotta get out, but if you can at least make your way up to the first platform you can bomb it to reveal a tunnel that lets you bail.

[–] missingno@fedia.io 4 points 6 months ago (4 children)

Been a while and I don't remember the routing details at all, but I was surprised to find that they weren't much of an obstacle at all for the speedrun. They're designed to scare you on a first playthrough, but on subsequent replays you just go fast and they won't catch you.

[–] missingno@fedia.io 5 points 6 months ago (6 children)

Dread. I wasn't sure if it could live up to the high expectations set for it, but they hit it out of the park. Hits all the highs of Super and Zero Mission, then goes on to outdo those games in terms of combat and boss fights. Had a blast going back to speedrun it again and again.

[–] missingno@fedia.io 0 points 6 months ago (1 children)

I would argue that 2D platformer should be part of the definition.

[–] missingno@fedia.io 2 points 6 months ago

I suppose I should've been clearer there, I really just meant the Koji Igarashi-era games, not Classicvania. As the other comment mentions, the term Metroidvania was actually originally coined to separate the two eras of Castlevania, before the genre exploded in popularity and it became repurposed.

view more: ‹ prev next ›