Then why did you bring it up?
The average user already uses Windows and/or MacOS, and I would argue those installation procedures are far more complicated.
Then why did you bring it up?
The average user already uses Windows and/or MacOS, and I would argue those installation procedures are far more complicated.
The average person has never had to install Windows or MacOS, they buy a computer with it pre-installed. And they buy phones with Google Play pre-installed.
Why'd you even make this thread if you were just going to reject any answers given to you?
Amazon and Epic both failed because it is not easy to move into a market that Google has such a dominant monopoly over. It's not that simple.
No but it also wouldn't be that difficult
Why would you think that? Of course it would be difficult, it's a massive undertaking.
Amazon and Epic have both tried to launch their own Android storefronts. Neither one has been even remotely successful. Amazon will be shutting theirs down soon.
Valve is in the business of selling PC games. Moving into a new market wouldn't be trivial, and Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.
Apparently the source code is full of vulnerabilities severe enough that if they try to put the site back up, it'll be ripped to shreds in an instant.
Fixing everything might not be viable either. There's a reason the site hasn't been updated much in years, they don't have staff to actively work on it.
if anything I'm agreeing with you that graphics are irrelevant to sales
I didn't say this.
Stylized graphics can look great for cheap, but they aren't a shortcut to instant success. For every successful indie, there are a thousand more that never sell more than a handful of copies.
This is cartoonishly obvious bait.
There are so many problems with the industry today, but the amount of venom in the discourse around $80 Mario Kart has felt bizarre to me. I do feel that there are much worse problems.
Like it's worth mentioning how a lot of games already are well above $80 after DLC anyway, but I guess those games get a pass? Or just how fucked up most F2P business models are, exploiting whales to subsidize everybody else. I'd rather play a game where everyone pays a fair price than one where addicts are taken advantage of and encouraged to financially ruin themselves.
I don't often buy games at full price myself. Only for a handful of IPs I really love, or multiplayer games I want to get in on the ground floor of, anything else I'll wait for a sale. But the way I see it, if Kirby Air Ride 2 costs $80, I'm willing to spend $80 on that game because I know I will get that much enjoyment out of it. I've waited 22 years for this sequel, it's worth it to me!
And I think ultimately, you gotta just buy the things that are worth it to you, skip the things that aren't, and then chill the fuck out.
You didn't explain anything. You said it's easier than installing Windows, and then you said you weren't talking about installing Windows. Huh?