This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?
missingno
Do I have any information at all about the assassin? Sending back the only info I know, "there is an assassin", won't help much, will it?
The problem is that I can't wait for the assassin to make a move in order to learn about them. It'd be a lot easier if I was trying to prevent someone else's death, but I can't send a message after my own death, can I?
I see you're going for a Steins;Gate reference but this is a significantly harder scenario.
A return to basics would be so much better than the rushed messes Game Freak puts out today.
While I look forward to seeing the market grow, right now handheld gaming PCs are still a small niche compared to the number of Switch 2 units that will ship. Valve can't manufacture at the same scale as Nintendo, and every other product on the market is a niche within a niche.
ActivityPub matters far more than Lemmy itself. We already have Mbin and PieFed as two excellent alternatives.
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Skullgirls - Still the best damn fighting game ever made. I've been grinding for a full decade now, and I'll be entering Combo Breaker 2025 once again this year.
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Slay the Spire - The game that ruined all other roguelikes for me. What I love about StS is that it never lets you get complacent, never lets you lean on just one good synergy that will carry you the entire run. You always have to keep adapting, and you have to have a well-rounded deck to deal with enemies that are designed to counter players who try to rely on only one thing. And when I eventually got to the point where I'd had my fill of vanilla, there's so much fun stuff from the modding community to play around with. Packmaster is incredible.
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CrossCode - It's been years since I finished this RPG and its colorful cast still lives rent-free in my head. This is a game that is perfect in every way and adds up to more than the sum of its parts. Fantastic combat, tons of side content, endearing characters, emotionally powerful story, beautiful visuals, amazing soundtrack.
Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I'd rather get something I'll really enjoy for a short playthrough than a long epic JRPG I can't bring myself to actually set aside time for - even though I do really love JRPGs.
There are very few games I would spend $80 on. Actually, at this point I don't buy a lot of new games to begin with, I'm mostly just grinding the same old favorites now.
But for the games I really care about, I'm willing to spend on games I know will be worth it to me. I've waited 22 years for a sequel to Kirby Air Ride and if I have to pay $80 for it, I will pay $80 for it.
Break has such huge shoes to fill, I honestly don't know if Square Enix could pull it off.
CrossCode. I won't spoil anything, but Lea very quickly cemented herself as my favorite protagonist of all time.
Maybe it wasn't a bad thing for Tom, but it very much was bad for the rest of us that Facebook took over.
But I don't even know when and where the assassin is coming, do I?