Right monitor is 16:9 and VRR, left is a 16:10 monitor my work gave me during covid. So games go on the right.
missingno
First try. I did make a few mistakes, but the 2600 made more.
It's the beginner difficulty on very weak hardware. It's designed to be easily beatable even if you don't know much about chess.
I would expect anyone claiming to be intelligent to be able to beat an Atari 2600 set to its very lowest difficulty. This is a task on par with counting the number of Rs in the word 'strawberry', something the intelligent ChatGPT also famously cannot do.
Bear in mind that ActivityPub is so much more than just Lemmy. Mbin and Piefed both exist as alternatives.
A worthy opponent for all of my favorite niche games that I'll never convince my IRL friends to play.
They said the quiet part out loud, and they said it in three part harmony.
Turf War - 3 minute timer, whichever team has more ink at the end wins. This mode is only played in casual unranked, ranked is all objective modes. During Splatfests, there's a special 2v2v4 variant called Tricolor Turf War.
Splat Zones - Standard King of the Hill. Ink the point to capture it (some maps have two points, you must control both at once). While your team is in control, your timer ticks down. Whoever hits zero first, or whoever has more progress after 5 minutes, wins.
Tower Control - Payload variant. Tower starts in the center, get on it to ride it along a track towards a goal in the opponent's base. Ride all the way to the goal for a knockout victory, or after five minutes whoever has come closest to the goal wins.
Rainmaker - Reverse capture-the-flag. The Rainmaker is a special weapon that starts in the center of the map and has a barrier surrounding it, pop the barrier to explode ink nearby (and take out opponents that are too close, it's a tug-of-war battle to control pop). Pick it up, and it replaces your normal weapon with a slow charge shot and reduces your movement speed, so teammates need to escort you to a goal in the opponent's base. Reach the goal for KO, or whoever has come closest after five minutes.
Clam Blitz - Complicated. Clams spawn around the map, pick up 8 of them to form a Power Clam. Toss a Power Clam into a basket in the opposing team's base to score 20 points, which also marks the basket as open so that single clams can be tossed in for 3 points each until it closes. 100 points to KO, or best score after five minutes.
S3's singleplayer is solid, doesn't quite live up to the highs of S2 Octo Expansion though. It admittedly does kinda feel like an afterthought, multiplayer is very obviously the core of the series. Side Order brings some cool ideas to the table and has a very good core loop, but the balancing is all over the place and it's a bit lacking in variety/content.
I'm really hoping this spinoff is more of an actual spinoff though, show me something new and different in using this IP rather than just another iteration of the same story mode formula sold at full price.
I've been waiting a decade to see some spinoffs set in this universe. There's so much they could do with the IP.
Trailer also confirms a big update for S3 - third kits(!!!), Urchin Underpass(!!!!!!), and graphical upgrades on Switch 2.
Not necessarily that AI is marketed as a competitive board game player, but that AI is marketed as intelligence. This helps illustrate how clueless it really is.
The Atari crash was just Atari. In North America - and only North America, things were quite different elsewhere in the world - Atari was virtually the entire game industry at the time, but that isn't the case today.
We already do see individual developers and publishers crash the way Atari did. All the time. But for every flop, there are a dozen hits. The industry is big, and it is not a monolith. And the audience is far far far larger. People will always be buying games. It's not possible for the entire industry to crash the way Atari did.
It'd be like expecting the entire music industry, movie industry, or book industry to crash.