There are some old English-language resources available on the wiki. But I've never quite liked the way we try to teach the game by just showing pictures of an idealized chain built in a frictionless vacuum, it's a very "draw the rest of the owl" approach. Nor do I know what a better approach looks like for a game this abstract.
At one point I was working on a video where I'd build a chain step-by-step and overexplain my thought process on each piece. But that sits on a large mountain of unfinished projects and ideas. I'm retired from the game now because, well, I can't continue justifying my competitive energy towards a game that just has no future as long as its publisher hates it, so it's never going to get finished.
Under Night In-Birth II [Sys:Celes] - I WON A FIVE MAN BRACKET WOOOOO! Also played some Skullgirls casuals for a little while after the bracket ended.
Mahjong Soul/Riichi City/IRL mahjong - Ever since Balatro blew up, people have been joking about when we're gonna see the mahjong roguelike next. Then four different ones went into development. Then Mahjong Soul surprised dropped a fifth one as a limited time event, and it might be the most promising of all of them. Then I broke the hell out of it.
Splatoon 3 - Team practice. Don't have any cool clips to share rn, maybe next week.