macmacfire

joined 2 years ago
[–] macmacfire@lemmy.ml 8 points 2 years ago (8 children)

The Roaches. I can simply kill the person. I could claim insurance for the damage caused by the roaches.

[–] macmacfire@lemmy.ml 2 points 2 years ago (1 children)

Hm. How much of a nerf would it actually be? Not really all that sure, and I suppose if Undead are so much weaker for some reason it would make sense(still silly and weird though, like you said).

[–] macmacfire@lemmy.ml 2 points 2 years ago (1 children)

Ha, you like to pretend you are charismatic and able to establish relationships or push social progress - but it is merely a simulation with blinking lights...

[–] macmacfire@lemmy.ml 1 points 2 years ago

But then why not, as briefly mentioned in the post, just make it a heritage instead? It would make more sense in general anyway. As I was looking I also saw at LEAST two other "back-from-the-dead" backgrounds, so there wouldn't even really be anything lost.

[–] macmacfire@lemmy.ml 2 points 2 years ago (1 children)

just tick a box when you’ve got a half-upgrade

Really? They went with the most obvious and lame solution? Damn.
I do like the suggestion of restricting the boost the same as or similarly to skills, but regardless you're right - one is going to come across some sort of issue no matter how you do it, because they didn't design the game with that in mind. Perhaps it's the only glaring symptom of this change being sort of a last-minute get WOTC-off-our-backs?

[–] macmacfire@lemmy.ml 2 points 2 years ago* (last edited 2 years ago) (3 children)

All of these changes are honestly great IMO. They're mostly renaming, and as mentioned somewhere else ITT, it's clearly because of WOTC being absolute hacks with their licensing; Consequently, though, it makes all of the language so much more...natural. Clear, even. The few mechanical changes I'm sure will be well-received(dunno about the wish one, but the new ideas for genies, attribute modifiers instead of ability scores and ESPECIALLY removal of alignment are just good), so I think it's actually going to be a huge improvement, even if it was only out of necessity.

[–] macmacfire@lemmy.ml 0 points 2 years ago* (last edited 1 year ago)

I vaguely recall one handbook or another even saying somewhere that a commoner’s stats usually sit around 8 or something, so even a level 1 adventurer is a cut above.

I already knew all of the stuff you mention in this, and this part is just actually wrong outright. I've never heard of any of the rules saying commoners would have such low traits, and have always heard it as - 10 is the average amount for a human/commoner. 7-9 is slightly below average, anything below is remarkably low, 1-2 is near death. Now, yes, even a level 1 adventurer is uncommon and more powerful on a base-line than a commoner, but IMO that shouldn't mean magic should be cheap for them. I suppose I do say uncommon at least, though. Common would probably work too, but requiring attunement would make sense considering it's supposed to be a sort of conduit for an individual's magic, and magic is usually considered very personal as far as fantasy tends to portray it.

[–] macmacfire@lemmy.ml 2 points 2 years ago

...Yeah I can't really hide it. I am very lost.

[–] macmacfire@lemmy.ml 6 points 2 years ago

Who says I can't have Karma!? Maybe I'll get good luck by getting a lot of updoots here on Lemmy, just like how it worked on Reddit! Right?

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