luthis

joined 2 years ago
[–] luthis@lemmy.nz 4 points 2 years ago (1 children)

Cool, didn't know that!

Just tested, so you have to cd to the directory with the docker-compose.yml file in it first

[–] luthis@lemmy.nz 1 points 2 years ago

You can of course do it this way too, it's just extra typing:

docker container stop $(docker container ls -qf name=snikket)

[–] luthis@lemmy.nz 4 points 2 years ago (1 children)

Yes,

systemctl start [servicename]

But I wanted to see what I have stopped and not started again

[–] luthis@lemmy.nz 5 points 2 years ago

Only if you know what the [service] is. In my case, I'm prone to forgetting so this way I can see what should be running but isn't

[–] luthis@lemmy.nz 3 points 2 years ago

Yeah now I stand a better chance of recovering files if something catastrophic happens

[–] luthis@lemmy.nz 3 points 2 years ago

True, now you have the power to find your files manually!

[–] luthis@lemmy.nz 9 points 2 years ago

We don't, it's a psy-op.

[–] luthis@lemmy.nz 1 points 2 years ago

And a poetry button.

I can't believe this hasn't happened yet

[–] luthis@lemmy.nz 2 points 2 years ago (1 children)

I would be so keen on that!

[–] luthis@lemmy.nz 10 points 2 years ago (8 children)

Reminds me of Arx Fatalis. I think it's the only game I've seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

[–] luthis@lemmy.nz 13 points 2 years ago* (last edited 2 years ago) (2 children)

Any type of game (sandbox, RTS, etc) where the landscape changes dynamically.

All games are either player vs player or player vs mobs or player vs game-mechanics-that-affect-your-stats. But I have never played a game where I have to consider a river overflowing and destroying a village, or an avalanche, or earthquakes.

Even when there are environmental hazards, the base map never changes. Rivers never change their course, islands don't appear or disappear, oceans don't dry up, dams don't burst, quarries aren't excavated.

The world and nature are always dead and static.

Edit:

Actually, Dwarf Fortress does tick those boxes quite often.

[–] luthis@lemmy.nz 3 points 2 years ago* (last edited 2 years ago)

Tried a different way:

 filefrag -v testfile 
Filesystem type is: ef53
File size of testfile is 6 (1 block of 4096 bytes)
 ext:     logical_offset:        physical_offset: length:   expected: flags:
   0:        0..       0:    4660742..   4660742:      1:             last,eof

Went to offset 4660742 in wxhexeditor, but still when I copy out the hex and convert to ascii, it's nonsense

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