lulztard

joined 2 years ago
[–] lulztard@lemmy.wtf 4 points 2 years ago

As much as I hate ley-lines working with mounts and as sad as NCnet's deign decision was, I do have to admit that it's hilarious to watch people get snatched away mid-flight.

And watching Willow will never get boring.

[–] lulztard@lemmy.wtf 2 points 2 years ago

Ahhh, skip Provisioner Tokens. Well I can understand that motivation.

[–] lulztard@lemmy.wtf 5 points 2 years ago

Okay, so I've finally watched Lazy Peon's review and thought that it was good and fair. No idea what people rage about. SotO adds nothing new (on the contrary), and as someone with full legendary, the entire gear debacle is both kind of lost to me as well as I already play a game without gear. Creating the same experience for everyone baseline might actually be a great idea, the guy could be on to something there.

[–] lulztard@lemmy.wtf 2 points 2 years ago (2 children)

I genuinely wouldn't know what to do with a thousand charged quartz. I can craft a bit and sell it, but the market will just crash immediately and me and the 100 other blokes will have made like what, a hundred gold or something per guy. Then what?

[–] lulztard@lemmy.wtf 0 points 2 years ago (1 children)

"Out of combat? What's that? GW2 is an action MMO, why would you want Quickness outside of combat situations?"

[–] lulztard@lemmy.wtf 1 points 2 years ago

Let's apologise together forever. :D

Orr is a good idea. Even if you don't do the entire chain there might be a few spots that have a few events spawn without the need to follow some NPC around half the map or something. Sadly no event map shows you the range of the chain.

[–] lulztard@lemmy.wtf 3 points 2 years ago

At least in my case stuff like that backfires to the point of me just stopping playing. There was 0 reason to nerf my Temporal Curtain's range after 10+ years of playing. I've been using this skill in like half a dozen different places per Fractal, which I can't anymore. I run too close, I add enemies and they start moving. Emergent gameplay baked into my reflexes over an entire decade - broken. Too far away, can't catch that mob, boost that player, save that situation. Can't reflect because I can't get close enough. Open world, WvW, Fractals, Strikes, E. VER. Y. WHERE.

Changes like that break someones interest. It never goes away, it just stacks up. You only touch stuff like that at the end of the game's lifecycle. Happened to me in Ultima Online, in Dark Age of Camelot, in World of Warcraft, and so on. It's the usual pattern for games in their twilight years.

No, that doesn't mean that GW2 is a ded gaem, people start their biological twilight years with 24 or something and end up living up to a hundred. Look at WoW, the game hasn't done anything noteworthy in like two decades, same with the Simpsons. But the spark is gone and won't come back, and shitty full priced Living World seasons won't make me deal with breaking major core gameplay mechanics of my class that do nothing but deliver endless frustration.

[–] lulztard@lemmy.wtf 1 points 2 years ago (2 children)

Sorry, I've forgotten to mention that I'm limited to core content. But others will probably benefit from your ideas.

[–] lulztard@lemmy.wtf 2 points 2 years ago (1 children)

Funny how I never thought of Silverwastes. Not exactly what I'm looking at, but a good alternative that would make do. :) Thanks!

[–] lulztard@lemmy.wtf 1 points 2 years ago

Core content. But good to know for others. :D

[–] lulztard@lemmy.wtf 5 points 2 years ago* (last edited 2 years ago)

I think it's shite. All catch-up mechanics that shite MMOs spam you with are shite, especially where you can't breath without getting showered in accolades. But it's less shite than the usual +80 trillion XP potions that you get at third-rate korea grinders, because it actually teaches you something. Doesn't fix the problem of flooding people with 27 different achievements and whatnot for picking up a piece of rubbish, but at least it lessens other existing problems instead only adding its own problems on top.

Craft something, dodge something, check on the waypoint system. That's good stuff.

...on the other hand, I've seen Tiktok videos. I'm not so sure that a screen full of reward explosions really overwelms people as much. On the OTHER other hand, what good is your teaching method if people just stare blankly at the sparkly pretty colours?

I think, in general, that the game would benefit from having achievements unlock at lvl10 or something. Keep the Adventure Guide. Then slowly feed in additional achievements in phases.

[–] lulztard@lemmy.wtf 7 points 2 years ago

Mirage, my swiss army knife open world build has still the best QoL.

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