I didn't like hunger, combat, inventory clutter, or linear progression/impractical rewards in MC
I'm definitely with you on this. I think all of these things can be great in other games (yes, even inventory clutter and management!) but they definitely feel more like chores when playing Minecraft. Some mods can help you fix some of these things but, ultimately, they're generally obstacles to my enjoyment in Minecraft (which comes from building, exploring, making ridiculous redstone contraptions, etc.)
(also would've liked contraptions to be better, like easy sticky-piston chaining)
I'd love a blueprint feature like Factorio has! Again, some Minecraft mods do have similar things, but they're definitely not all that fluid to use.
Shattered Pixel Dungeon
I can't actually say I've played it. I do tend to be a fan of roguelikes/roguelites in general, though. It's certainly possible to struggle on bad runs because you got unlucky with items, but a lot of those styles of games let you manipulate the odds in your favour in some way once you know what you're doing. And overcoming poor-quality loot can make for interesting, challenging runs that feel rewarding to win. But the other side of that coin, of course, is that they tend to feel punishing to players who don't understand the workings of the game yet (and who simply don't have the mechanical skill to perform well).
I agree completely. Project Zomboid is fantastic - it does a lot of the actual survival stuff really well - but, like you said, once your safehouse is mostly self-sufficient, it largely becomes optional to engage with anything dangerous at all. It doesn't really have any real goals - developer-set or player-set - to keep you going once you've got your survival situation "solved".
And yes! Environmental storytelling would really elevate the game. Even the buildings that aren't clean, tidy places don't really have any personality to them. It feels like a very sterile world that only exists for the player to experience. Of course, a lot of games would benefit from (more) environmental storytelling, but I think PZ is probably one of the games that would benefit most because of the nature of survival sandbox-style games. Creating your own "story" is a large part of the appeal, I think, and having an immersive world to match PZ's immersive survival mechanics would really enable that!