lol3droflxp

joined 2 years ago
[–] lol3droflxp@kbin.social 3 points 2 years ago* (last edited 2 years ago)

Currently started (at least somewhat) working on a submarine simulation/strategy game. I want it to be as lightweight as possible so it runs on as many systems as possible. Probably a lot of 2D graphics wherever graphics are necessary but a lot of focus will be on sensors and calculations. I want it to be Dieselpunkish with a technology tree between 1910s and 1960s but without featuring real world countries or submarines and no nuclear technology. The simulation of individual ships should be in depth in a dwarf fortress kind of way and I want realistic sound propagation. I’ll try to incorporate submarine design as well.

[–] lol3droflxp@kbin.social 6 points 2 years ago

There’s a game called Automation that covers some of these aspects.

[–] lol3droflxp@kbin.social 6 points 2 years ago

To protect against violence

[–] lol3droflxp@kbin.social 1 points 2 years ago

A dock is really nice, the one by Valve isn’t exactly necessary, I bought one for 40€ on Amazon and it works perfectly.

[–] lol3droflxp@kbin.social 9 points 2 years ago (2 children)

Doesn’t really sound like it wouldn’t draw attention

[–] lol3droflxp@kbin.social 7 points 2 years ago (2 children)

And then eat the meat sometimes

[–] lol3droflxp@kbin.social 5 points 2 years ago

I have that as well when I’m really tired. It’s more like dreaming of the situation you’re in though. When I actually open my eyes, some stuff is different and people are somewhere else.

[–] lol3droflxp@kbin.social 3 points 2 years ago

They can be certain burning gasses, lights in the distance and such. Depends on the are and weather sometimes.

[–] lol3droflxp@kbin.social 4 points 2 years ago

CO2 usually stabilises within tens of millions of years and would probably go back to a pre industrial level.

[–] lol3droflxp@kbin.social 4 points 2 years ago

I feel attacked

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